UT3 Bones... needing them!

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Djehuty

The Power...
May 30, 2008
9
0
0
ma' house?
www.freewebs.com
Good day to all of you people...

I'm a 3D modeller, I work with Zbrush and 3D Studio Max 7, I'm looking foward to make some free distributable models for UT3. Thing is, models are finished, but I do not have the bones that I need cause I do not have the engine yet (sad, but true) and a way to export the models to a UT3 supported format.

so, the question is: Is there a program out there than can handle this two problems? Or can somebody please toss me the bones at least for the UT3 and a plugin to export the models?



P.S.: What the hell happen with Milkshape? I've already manage to intall ActorX for Max, now I need UT3 bones for the characters. Another thing too... I've downloaded the max files for the bones in a page I do not remember, UDN I believe, but Max didn't recognize it! it seems something wrong with the files.
 

Vailias

New Member
Aug 9, 2004
483
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Elsewhere
www.starsiege2845.com
A: you can't export the bone data from UE3 anyway.
B: The fbx format files in my maya skeleton pack will import to max, just be sure you have the import plugin for max 7.
C: all exports for the unreal engine series since version 432(or 427) (ut99, later patch) have gone through the ActorX tool. If you already have it its what you need.

The .max files are for version 8. It says so on the page you got them from. If you don't have 8 or higher, you can't open them right off.
As for milkshape.. its not really worth while as a modeling program for next gen stuff.