Well, I'm happily editing away and throwing all sorts of meshes and BSP into maps annd generally enjoying the engine. However, seeing that my pc isn't exactly a typical system, it's hard to say how well a map will run across a whole range of cpu/gfx setups.
I remember that in UT the general standard was to keep the polycount below 250 in CTF and below 90 in DM (although as time went on and PCs got faster, the counts were raised).
What sorts of limits am I looking for in UT2k3? I know about stat game, rmode etc but I'm not sure exactly how to use that information to help optimize a level.
Any tips?
I remember that in UT the general standard was to keep the polycount below 250 in CTF and below 90 in DM (although as time went on and PCs got faster, the counts were raised).
What sorts of limits am I looking for in UT2k3? I know about stat game, rmode etc but I'm not sure exactly how to use that information to help optimize a level.
Any tips?