downloaded. played... its almost like near-commercial quality , for the price of free software...
but i have this urge to poke at problems... like just now i was playing with the master of disaster and , well, i jumped at a ledge, the wheels were too big again, same problem with the 2k3 version, but much more pronounced in the 2k4 version because the wheels didnt need to be as big as the one on the caterpillar truck, the master of disaster simply dissapeared...
ok to put it another way , like i was driving in the master of disaster, and i drove it off a slope, it went airborne, then one of the front wheels hit the corner of a ledge or something, and the whole car dissapeared, and i had to restart the map...
now, if only i can restart the game without reloading the map, like respawn/teleport all vehicles to starting positions... i have always always always wished for this since i first played unwheel almost a year ago....
also about the doublesider... umm... it seems like almost an exact replica of the 2k3 version, except for the updated physics and the new colours and stuff...but like, when it flips by the x axis (corkscrew) , it should face the other way, not continue facing the same way as it was before , as you can see from the direction of the treads on the tires... because as it is now, if the doublesider flipped, it will act as if its driving in reverse when your driving forwards... it only should mantain its current orientation when it flips by the y axis (summersault) , like when you try to plough it against a wall , it 'rolls' on its wheels... speaking of which, i think the doublesider should have much bigger torque ... hmm now where can i go to define the torque curve things... i want it to behave like those toys... bigger torque, but less top speed...