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[UT2004] Problem With Team Colors

Discussion in 'Modeling & Skinning' started by SlayerDragon, Jun 11, 2004.

  1. SlayerDragon

    SlayerDragon LLLLLLLLLLLLLLLLLADIES

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    I am working on putting together the texture package for my player skin. However, I have run into a problem. I did team skins for the head, and I have imported them the same way I did for the body skins.

    SDBlackRemusBody <- normal body texture
    SDBlackRemusBody_0 <- red body texture
    SDBlackRemusBody_1 <- blue body texture
    SDBlackRemusHead <- normal head texture
    SDBlackRemusHead_0 <- red head texture
    SDBlackRemusHead_1 <- blue head texture

    The regular teamskins are working, but the head textures don't change. :(

    Can anyone help me out with this?
     
  2. Slaughter

    Slaughter exsomnis

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    Add TeamFace=1 in your upl :)

    example:
    Player=(DefaultName="Virus",Race="Cybernetic",Mesh=XanRobots.XanM02,species=xGame.SPECIES_Bot,BodySkin=UT2004PlayerSkins.XanM2_Body,FaceSkin=UT2004PlayerSkins.XanM2_Head,Portrait=UT2004PlayerSkins.XanM2_Portrait,Text=XPlayers.XanRobotAA,Sex=Male,TeamFace=1)
     
  3. SlayerDragon

    SlayerDragon LLLLLLLLLLLLLLLLLADIES

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    Thank you! I didn't catch that in the xplayer.upl files :)
     
  4. klasnic

    klasnic ra ra rat Putin!

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    :eek: Make sure you edit your own .upl and not the xplayers.upl or you'll never get online. But you knew that right? ;)
     

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