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UT2004 Megapack - Goopgod goofed!

Discussion in 'Unreal Tournament 2003/2004' started by Lawgiver, Dec 13, 2005.

  1. Lawgiver

    Lawgiver New Member

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    I just installed the new Megapack & tried to play DM-Goopgod & got stuck within 20 seconds literally!

    The problem lies in this chimney that you can walk through/ fall into!:

    [​IMG]


    & here's me stuck!:

    [​IMG]

    I thought who ever created these maps tested them thoroughly before releasing them?! :(
     
    Last edited: Dec 13, 2005
  2. Hans Oberlander

    Hans Oberlander New Member

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    omg, that is seriously a piss-poor job of bugtesting. lol. what are they thinking who tests these things?

    this map will never be played competitively now as it's basically an exploit for LMS and such...
     
  3. Angel_Mapper

    Angel_Mapper Goooooooats

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  4. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Guys, stop insulting people, especially when they are regular forumers, please?

    Personally, I played GoopGod for about 30 minutes and never fell in that chimney, so I can see how it would be easy to miss.
     
  5. edhe

    edhe ..dadhe..

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    It's the number's fault.
     
  6. Renegade Retard

    Renegade Retard Defender of the newbie

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    4 8 25 26 23 42?
     
  7. Nereid

    Nereid ・ ω ・

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    Who plays LMS competitively? Also, AM and TAM do camping damage, so it's not a problem for that.
     
  8. OO7MIKE

    OO7MIKE Mr. Sexy

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  9. Angel_Mapper

    Angel_Mapper Goooooooats

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    The mutator checks for the map's properties, and if it's GoopGod it spawns a hidden static mesh to block that area. No version mismatches. :)
     
  10. Clawfist

    Clawfist i was a teenage hand model

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    Cool Rachel, thank you very much :)
     
  11. shoptroll

    shoptroll New Member

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    Oh neat, I didn't know you could do that.

    I'll have to get that later... Sounds like there's some other wacky problems people are experiencing, maybe there'll have to be a patch for the BP?

     
  12. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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  13. Angel_Mapper

    Angel_Mapper Goooooooats

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    Not likely, but I think the Unreal Exploiters want me to make a mutator to fix all of the exploits they know about now.

    np Clawfist! I don't like people completely ripping up a great map for one tiny mistake. :hmm:
     
  14. shoptroll

    shoptroll New Member

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    This is why things like Battle.net (and to some degree steam) are good at times. Everyone is running the same version, so Blizzard can do things like patching a map and not having to worry about incompatible files.

    That's really why I wish they would do a b.c. breaking patch just to fix up all the little nit-picky things... Oh well, they have better things to do anyways, like finishing UT2007.

    How complicated is this patch? It doesn't sound that complicated to me. Couldn't you teach them how to do it?

    Does this work online too?

     
    Last edited: Dec 14, 2005
  15. Angel_Mapper

    Angel_Mapper Goooooooats

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    Teach who? Epic? I don't think they really have time to do this when they could be working on UT2007.

    The code is simple, a line to check if it's GoopGod (or whatever other map), and another line to spawn the mesh.

    Yes, it works online as well.
     
  16. shoptroll

    shoptroll New Member

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    I was refering to the Unreal Exploiters, I'm pretty sure this would be the lowest of the low priority things they'd have to fix.

     

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