Ok here is the scoop:
I finally got the whole 'wrong gametype playing for the wrong map type' bug figured out. (Enable Kick Vote) even though I don’t want to use it I guess I will for the time being.
I also got the 'sticky mutator' problem figured out so muts don’t hang around that shouldn’t when voting for a new gametype that shouldn’t have them. (Add 'MapVote400b11.MapVote' to the mapvoter list of mutators) because its not available and somehow gets the previously loaded mutators to clear themselves.
But now I got a new problem:
It seems to me, no matter how I format the Options= settings to enable or disable the translocator, I just cant get it to work.
I have tried as mentioned at unrealadmin.org tutorial an several Atari forum posts that it should be done as such ........
,Options="Translocator=True?")
after that didn’t work i found a post that suggest formatting it as such........
,Options="?Translocator=True")
They even went as far to say that all commas should be removed from between each of the options.
I have also seen in some gametype rules in webadmin that there is 2 options for the translocator. 1 to have players start with a translocator and then 2nd for players to allow them to have it within there inventory. I have tried every possible combination I can think of.
Bottom line is that i want to enable and have peeps be able to use the translocator in CTF & BR and for it to work with ut2k4 mapvoter but at the same time have it not available in the other game types.
So does anyone know exactly step by step what must be done to achieve this?
I finally got the whole 'wrong gametype playing for the wrong map type' bug figured out. (Enable Kick Vote) even though I don’t want to use it I guess I will for the time being.
I also got the 'sticky mutator' problem figured out so muts don’t hang around that shouldn’t when voting for a new gametype that shouldn’t have them. (Add 'MapVote400b11.MapVote' to the mapvoter list of mutators) because its not available and somehow gets the previously loaded mutators to clear themselves.
But now I got a new problem:
It seems to me, no matter how I format the Options= settings to enable or disable the translocator, I just cant get it to work.
I have tried as mentioned at unrealadmin.org tutorial an several Atari forum posts that it should be done as such ........
,Options="Translocator=True?")
after that didn’t work i found a post that suggest formatting it as such........
,Options="?Translocator=True")
They even went as far to say that all commas should be removed from between each of the options.
I have also seen in some gametype rules in webadmin that there is 2 options for the translocator. 1 to have players start with a translocator and then 2nd for players to allow them to have it within there inventory. I have tried every possible combination I can think of.
Bottom line is that i want to enable and have peeps be able to use the translocator in CTF & BR and for it to work with ut2k4 mapvoter but at the same time have it not available in the other game types.
So does anyone know exactly step by step what must be done to achieve this?