UT2004 MapVoter.....

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eXo2004

New Member
Mar 28, 2004
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Ok here is the scoop:

I finally got the whole 'wrong gametype playing for the wrong map type' bug figured out. (Enable Kick Vote) even though I don’t want to use it I guess I will for the time being.

I also got the 'sticky mutator' problem figured out so muts don’t hang around that shouldn’t when voting for a new gametype that shouldn’t have them. (Add 'MapVote400b11.MapVote' to the mapvoter list of mutators) because its not available and somehow gets the previously loaded mutators to clear themselves.

But now I got a new problem:
It seems to me, no matter how I format the Options= settings to enable or disable the translocator, I just cant get it to work.

I have tried as mentioned at unrealadmin.org tutorial an several Atari forum posts that it should be done as such ........

,Options="Translocator=True?")
after that didn’t work i found a post that suggest formatting it as such........

,Options="?Translocator=True")
They even went as far to say that all commas should be removed from between each of the options.

I have also seen in some gametype rules in webadmin that there is 2 options for the translocator. 1 to have players start with a translocator and then 2nd for players to allow them to have it within there inventory. I have tried every possible combination I can think of.

Bottom line is that i want to enable and have peeps be able to use the translocator in CTF & BR and for it to work with ut2k4 mapvoter but at the same time have it not available in the other game types.

So does anyone know exactly step by step what must be done to achieve this?
 

BDB

New Member
May 9, 2000
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NC, USA
www.planetunreal.com
eXo2004 said:
I finally got the whole 'wrong gametype playing for the wrong map type' bug figured out. (Enable Kick Vote) even though I don’t want to use it I guess I will for the time being.
This should be fixed in the patch.

eXo2004 said:
I also got the 'sticky mutator' problem figured out so muts don’t hang around that shouldn’t when voting for a new gametype that shouldn’t have them. (Add 'MapVote400b11.MapVote' to the mapvoter list of mutators) because its not available and somehow gets the previously loaded mutators to clear themselves.
use Mutators=NONE
that should unstick all mutators

eXo2004 said:
But now I got a new problem:
It seems to me, no matter how I format the Options= settings to enable or disable the translocator, I just cant get it to work.
I'm not sure about this but I seem to remember seeing something about a
fix for this in the patch. I'll investigate.

eXo2004 said:
They even went as far to say that all commas should be removed from between each of the options.
FYI, the map voting code changes all commas to ?

eXo2004 said:
Bottom line is that i want to enable and have peeps be able to use the translocator in CTF & BR and for it to work with ut2k4 mapvoter but at the same time have it not available in the other game types.
I'll have to test this later and let you know.
 

eXo2004

New Member
Mar 28, 2004
7
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0
BDB said:
Ok, I tested this out and it worked fine.

Was there a specific game type where the translocator isnt getting enabled or disabled ???
Post your config settings.

Ok i think after much time of trial and error, it now apears to only be an issue when you use the 'InstaGib2k3' mutator released by Wormbo

So i have sent him an email about it and seeing if he can look into it.

I know if you use the standard instagib mutator that comes with UT2004 it does seem to work but if you use Wormbo's Instagib mutator then it doesnt.

for exmaple if you have it set this way, you will get the translocator in BR but not in CTF.
GameConfig=(GameClass="XGame.xBombingRun",Prefix="BR",Acronym="BR",GameName="BR - Bombing Run",Mutators="MapVote400b11.MapVote,XGame.MutInstaGib",Options="?Translocator=True")

GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="CTF - Instagib",Mutators="MapVote400b11.MapVote,InstaGib2k3.MutInstaGib",Options="?Translocator=True")

But if you replace wormbo's instagib mut for the standard one in the CTF config then you will get it.

Thanks,
eXo

p.s. not sure if its supose to be this way but if you put Options="?Translocator=True" then that's when you will see 2 'Allow Transloctor' settings in webadmin for a particular game type under 'RULES' for that game type.
 
Last edited:

eXo2004

New Member
Mar 28, 2004
7
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0
Acording to posts on the Atari forums that the Translocator does not work at all with the Instagib mutator but it suposedly does work with the Zoom Instagib riffle.

rrr back to the drawing board i guess, i thought i had it working but now its not.