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UT2004 bots using vehicules in deathmatch

Discussion in 'Level Editing - Advanced' started by OrionCo30, Mar 31, 2005.

  1. OrionCo30

    OrionCo30 New Member

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    I just started making a deathmatch map that will contain some of the onslaught vehicules. making those vehicules appear in the map was easy with VSOverride :) but the bots won't use them :( Any way I can coax them to do so?
     
  2. ReD_Fist

    ReD_Fist New Member

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    Well I havn't tried ANY of the ons,vctf,hell if I want a racing car game thats what I would buy.

    BUT !!putting cars in a dm isn't too shabby of an idea,and rather than making it like a demolition derby or somthing,add the car to act as a quad or a shield,like one secret ,ware the car is and then have it only last a little while like 60 seconds ,or some kinda combination just so you don't have a funky DM match.

    Just an Idea.
     
  3. KingMango

    KingMango pwnt

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    it may be that bots associate the vehicles with moving to objectives. But... It is important to note that bots will not use vehicles unless there are white paths in many cases. Do they hop in then hop out immediately?
    http://blitz.unrealplayground.com/tutorials/bots.html
     
  4. ArcadiaVincennes

    ArcadiaVincennes Level Designer

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    It's my understanding that you need a snippet of extra code in the map so that the bots will use them. I may be able to dig it up somewhere...

    I've played a few DM maps with vehicels in and they're a little wonky with them. Since bots using vehicles is usually tied to an objective, and using them to kill players is a secondary priority, when you remove the first priority (ONS or VCTF objectives) the bots get a little confused as to why vehicels are available to them.

    They will use them but not as efficiently as a human player does.

    Post back if you need the extra code...

    and do read the tutorial that KingMango pointed out. Bookmark it while you're there.
     
  5. KingMango

    KingMango pwnt

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    perhaps try placing specialvehicleobjective actors around the map in spots where there are white paths for the bots to follow. Near weapons, health, powerups etc... This may trick them into traversing the map with a vehicle.
     
  6. Nemezis

    Nemezis Marcio Nemezis Silva

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    I'm also using vsoverride in my DM map, with special vehicle objectives taking the bots to some places (they use the vehicles :D , they don't have serious problems - there are white paths and so - and they get stuck in some areas, but i will manage to solve that, its a matter of adjusting the paths).

    My problem is, when playing a Team DM, i can't take the place #2 (in the goliath) or both #2 and #3 (in the hellbender). Once I did it (I remember taking a screenshot with a bot on place #2 in the hellbender) , but I don't know what have I done to make it stop working. Either me or the bots, can only place the sit #1 on every vehicle, if I press key 2 or 3, it takes me to place #1..... :rolleyes:

    In regular DM games, It doesn't happen, its OK to take any place on every vehicle (duh, who is going to drive???)... :mad:

    One more problem: whenever I or a bot take a vehicle (DM or Team DM) there is another vehicle immediatly after there is space for it. Bots use the vehicles many often, and its no surprise for me to see 5 or 6 vehicles in the same area.... :mad:
     
    Last edited: Aug 19, 2005

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