I'm just mucking about with some code here, and as you know UT2004's method of "turning" involves rotating the camera's view axis left and right. What I'd like to know is if there are any stock functions I can use to make the player turn left and right properly like in a platform game.
For example, in Tomb Raider Legend, you can move the camera freely while the directional keys move the player separately. What I'm trying to achieve is the same effect using the Playercontroller's behindview and freecamera features, but currently the directional keys for Left/Right rotate the camera and not the player. I'd imagine it would be perfectly possible to code in functions to rotate the player as needed, but I was wondering if there was anything native that could do the job better.
Cheers!
For example, in Tomb Raider Legend, you can move the camera freely while the directional keys move the player separately. What I'm trying to achieve is the same effect using the Playercontroller's behindview and freecamera features, but currently the directional keys for Left/Right rotate the camera and not the player. I'd imagine it would be perfectly possible to code in functions to rotate the player as needed, but I was wondering if there was anything native that could do the job better.
Cheers!