1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UT2003 UnrealEd lag?

Discussion in 'Unreal Tournament 2003/2004' started by GreatEmerald, Apr 15, 2008.

  1. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    I'm experiencing horrible UnrealEd 3.0 lag (UT2003 build). Whatever I try to do (except for flying around), like selecting actors or surfaces, or rebuilding, it starts lagging like crazy. Is this issue known? I'm using a dual core Intel Core 2 Duo, graphics card ATI Radeon 2600XT, 2GB RAM. UEd statistics show: when no map is opened, it eats 85.000K memory, and if one is open, it eats 200.000K memory. Tried disabling one CPU, nothing. Sometimes it works faster, but rarely.
     

Share This Page