i made a post several months ago concerning this mod, i have revitaled interest in making it, and more specific ideas about whats to be in it. please, anybody that likes to code and is looking for a project to dabble in, consider this one. its intent is to provide the ut1 community with a very resourceful mod that they can use for their enjoyment and convenience.
all of these would be, ideally, tied together into a mod, with a convenient menu system for server admins and players alike. the list may seem large, but keep in mind that the largest section by far, the "pre-coded and changes" section, is already coded, minus some minor tweaks to some.
if you are able to help, or think you might be able to, please make a post saying so. any ideas or suggestions about additions or changes to the mod, as well as ways to achieve whats to be in it, would also be appreciated.
im also in irc, irc.enterthegame.com #utcommunity and irc.progameplayer.com #mlut, with the nick Max]I[muS-X.
-------------------------------
@@@@@@@@
MAIN CHANGES
@@@@@@@@
1.) New and Advanced Audio.
Specifics?: New audio to add to or replace existing sound effects in UT1, for its betterment.
Default?: Yes.
2.) Additional Achievements To Gain.
Specifics?:
Multis: Double Kill, Multi Kill, Ultra Kill, Monster Kill, Monster Kill Spree Count (announcer starts at 2, goes until spree ends).
Sprees: Killing Spree (5), Rampage (10), Dominating (15), Unstoppable (20), Godlike (25), Invincible (35), GOD (50).
Default?: Yes.
3.) Laser Guided Ripper
Specifics?: A red laser projects path of the ripper until the ripper disappears. The laser grows noticeably dimmer from wall to wall. If the laser is intersected by an enemy player, the laser turns from red to a shade of green. A player can turn their own laser's visibility on or off, set to default on. Players have an option to see another player's laser, which is set as default off.
Default?: To Be Determined.
4.) Undetectable Feign Death.
Specifics?: When a player feign's death, enemy players cannot see that player's name when their crosshair is over him. The ability to walk over these players is determined by the server admin, default for this is yet to be determined.
When feigning death, they also make the noise of a player dying, and fall in according fashion, with no kill message. Team mates of that player, however, can move their crosshair over the player and see his name.
Default?: To Be Determined.
not sure on this one,
5.) Advanced Skin Animation.
Specifics?: Similiar to the face on the DOOM HUD, a player's skin reacts to damage done to him, showing tattered skin, bloody face, etc. Smoothly if possible. Default skins only. 66 different faces, 17 different bodies, with 100 different transitions.
Default?: Yes.
6.) Score Creation.
Specifics?: A player accumulates points (does not affect outcome of any existing mod) that appear in the F1 screen, through the quality of his UT play. This will have to be done with a complicated number of If statements that add and multiply points based on the existing "score" of the player killed, model movement of both players, crosshair movement of both players, sequential kills (monsters, etc), number of kills before dying, weapon used, if the player is on land, in air, in water etc, and any other factor contributing to the overall "quality" of a kill.
Default?: Yes.
@@@@@@@@@@@@@@@@
PRE-CODED LIST AND CHANGES
@@@@@@@@@@@@@@@@
1.) Team Colored Fire
Specifics?: Shock, pulse, instagib, and ripper fire, are team colored.
Problem?: Does not work online; invisible fire.
Link?: http://www.fileplanet.com/files/30000/35961.shtml
Default?: Yes.
2.) Latest TTM Mod
Specifics?: A competition based mod with a whole collection of options for Unreal Tournament. Popular in 2K3. Includes hitsounds and warmup mode.
Problem?: Glitches with UTPure.
Link?: http://ftp.ipgn.com.au/ut/misc/ttm-103-b45.zip
Default?: Yes.
3.) Tickrate Independent Weapons
Specifics?: Weapons fire the same regardless of tickrate on the server.
Problem?: None known.
Link?: http://www.badct.de/dlredir.php3?id=1770&type=file
Default?: Yes.
4.) Decal Stay & A Mad Man's Dream
Specifics?: Decals and corpses stay for a set time determined by the player. Default time is undecided.
Problem?: Only client-side, no option to enforce it on a server. Detailed options to leave bodies, clips, blood, bullet holes, etc for a set amount of time by the server admin.
Link?: http://www.fileplanet.com/files/30000/32316.shtml
http://www.fileplanet.com/files/30000/38365.shtml
A Madmans Dream = I can send.
Default?: To Be Determined.
5.) Detailed F1 Information
Specifics?: Detailed player status information to be displayed next to their name in F1. Accuracy, efficiency, PL, netspeed, score, points, and ping should be included.
Problem?: More information selectable to be on or off by the server admin, such as PL, score (if mod is created), accuracy, efficiency, etc.
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=72
http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=61
Default?: Yes (exact settings to be determined).
6.) Latest Cheat Protection
Specifics?: MD5, being worked on by another team. If not finished before this mod is, to be excluded.
Problem?: None known as it has not been finished.
Link?: None Yet.
Default?: Yes.
7.) Fair CTF Scoring
Specifics?: Altered scores for capturing, returning flag, killing flag carrier, protecting flag carrier, etc. Capture score distributed to each player that helped carry it to the base, by percent of the map travelled across.
Problem?: More options for server admin? Less?
Link?: Me.
Default?: Yes.
8.) Translocam
Specifics?: Camera in translocator, player can view its surroundings.
Problem?: Translocam to be turned on or off by the server admin and player. Size of window decided by player. Button to activate camera.
Link?: http://www.fileplanet.com/files/20000/28875.shtml
Default?: To Be Determined.
9.) Who Pushed Me Mod
Specifics?: When a player shoots or pushes a player to their death, it results in a kill, rather than a suicide.
Problem?: Any glitches, inconsistencies etc to be fixed.
Link?: Me.
Default?: To Be Determined.
10.) Invisible Spawn
Specifics?: Player is partially invisible for a certain amount of time after spawn.
Problem?: 5 seconds default time to be invisible.
Link?: http://www.fileplanet.com/files/30000/38341.shtml
Default?: To Be Determined.
11.) 32 Bots/Players+
Specifics?: A server admin can set more than 32 bots/players allowed on a server, or in practice session.
Problem?: Doesnt work, needs to be fixed. Warning to be included for when too many bots/players will crash your UT.
Link?: http://www.fileplanet.com/files/30000/38645.shtml
Default?: Yes.
12.) No LockDown
Specifics?: When being mini'd or pulsed, a player does not stick to the ground.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.badct.de/dlredir.php3?id=1770&type=file
Default?: Yes.
13.) Blood Trails
Specifics?: When a player is injured, he leaves blood trails behind him.
Problem?: Not fully functional online. Also, a player should leave blood trails behind when he steps through blood, but for a shorter period of time.
Link?: http://www.fileplanet.com/files/30000/36924.shtml
Default?: Yes.
14.) Drew/Hai-Ping/Lord Hypnos Mods
Specifics?: Various community based changes/fixes.
Problem?: Any glitches/complications, untested (by me).
Link?: www.prounreal.com
Default?: Yes.
15.) Server Multi/Spree Kill Announcements
Specifics?: When a player gets a sequential kill, it is shown in white in the upper left hand corner of the screen.
Problem?: Added messages due to Additional Achievements addition.
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=154
Default?: Yes.
16.) Adjustable Team Color
Specifics?: More colors to choose from; red, blue, gold, and green, in regular play.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=76
Default?: Yes.
17.) Anti-Behindview
Specifics?: Does not let players use behindview, where they can see around corners.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=50
Default?: Yes.
18.) AutoPause
Specifics?: When playing a game of UT in tournament mode this handy little mod will monitor the number of connected players. If anyone drops out the game is paused until they return. When they do return there is a five second count down before play resumes. maximum pause times are easily configurable and the whole thing is simple to install and use with no client-side download.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=44
Default?: Yes.
19.) BDB MapVote 3.03
Specifics?: Enables players to vote on which map comes next.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=200
Default?: No.
20.) DeluxeChat 4.0
Specifics?: UT's chat system is very limited. It's missing 2 key features, the ignore (or block) function and the whisper (or private msg) function. This mod provides these two features.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=255
Default?: Yes.
21.) Enhanced Feedback
Specifics?: Server-side mutator that adds to the UT announcer for the following events:
- lead state change (you've taken/tied/lost the lead)
- frags left until end (3/2/1 frags left)
- impact hammer 'humilation'
- laming spree (3 deaths in a row)
Problem?: Any glitches/complications, untested (by me). Make laming spree optional, default off, and 5 deaths in a row.
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=150
Default?: Yes.
22.) Kick Idle Players v2
Specifics?: Mutator that kicks players who are sat doing nothing on your server.
Problem?: Any glitches/complications, untested (by me). Make default time to kick 5 minutes.
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=47
Default?: No.
23.) Spectator Fix Mod
Specifics?: Spectator Fix Mod. Allows user to spectate First Person View in smoother motion.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=211
Default?: Yes.
24.) Ban Happy
Specifics?: Extends UTs in built banning capabilities from 50 IPs to 256.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=39
Default?: Yes.
25.) Map Randomizer 100
Specifics?: Selects maps at random, without changing any other part of the game. There's also an option to ignore your map lists and pick a map at random from your Unreal Tournament installation.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.fileplanet.com/files/40000/45803.shtml
Default?: No.
@@@@@@@@@
SMALL CHANGES
@@@@@@@@@
1.) New Skins
Specifics?: Humanoid, not yet decided on. If "Skin Animation" is possible, will probably not do.
Default?: Yes.
2.) Anti-Timing
Specifics?: Bans internal timing from servers.
Default?: Yes.
3.) Advanced Blood Sprites
Specifics?: Finer blood flows out of target when being hurt.
Default?: Yes.
4.) Flag Drop Button
Specifics?: Not neccessary, but would be useful. No feign death required.
Default?: To Be Determined.
5.) Ripper Headshot Fix
Specifics?: Target area from neck up, as opposed to from the forehead up.
Default?: Yes.
6.) Primary Rockets Fix
Specifics?: Rockets load only 3 rockets, instead of 6.
Default?: To Be Determined.
7.) Colored TeamSay
Specifics?: None.
Default?: Yes.
8.) Optional "Play/Spectate" Prompt When Joining Server
Specifics?: None.
Default?: Yes, but default setting for it = No.
9.) Server Browser "Time Remaining" Tab
Specifics?: None.
Default?: Yes.
10.) Server Browser Team Indication
Specifics?: "Red" or "Blue" instead of "0" or "1".
Default?: Yes.
11.) Optional, Auto-Demo, End of Match = Keep Demo Prompt
Specifics?: Every demo is recorded, and after the game is finished, a prompt asks you whether or not you want to keep it.
Default?: Yes, but default setting for it = No.
12.) Voice + Demo Recording
Specifics?: If the player recording checks the "Record Voice" box, anything spoken will be recorded along with the demo. Listening to voice while watching said demo is optional during playback.
Default?: Yes, but default setting for recording and playback = No.
13.) Taunt + Movement Ban
Specifics?: Blocks any player from taunting while doing an action.
Default?: Yes.
all of these would be, ideally, tied together into a mod, with a convenient menu system for server admins and players alike. the list may seem large, but keep in mind that the largest section by far, the "pre-coded and changes" section, is already coded, minus some minor tweaks to some.
if you are able to help, or think you might be able to, please make a post saying so. any ideas or suggestions about additions or changes to the mod, as well as ways to achieve whats to be in it, would also be appreciated.
im also in irc, irc.enterthegame.com #utcommunity and irc.progameplayer.com #mlut, with the nick Max]I[muS-X.
-------------------------------
@@@@@@@@
MAIN CHANGES
@@@@@@@@
1.) New and Advanced Audio.
Specifics?: New audio to add to or replace existing sound effects in UT1, for its betterment.
Default?: Yes.
2.) Additional Achievements To Gain.
Specifics?:
Multis: Double Kill, Multi Kill, Ultra Kill, Monster Kill, Monster Kill Spree Count (announcer starts at 2, goes until spree ends).
Sprees: Killing Spree (5), Rampage (10), Dominating (15), Unstoppable (20), Godlike (25), Invincible (35), GOD (50).
Default?: Yes.
3.) Laser Guided Ripper
Specifics?: A red laser projects path of the ripper until the ripper disappears. The laser grows noticeably dimmer from wall to wall. If the laser is intersected by an enemy player, the laser turns from red to a shade of green. A player can turn their own laser's visibility on or off, set to default on. Players have an option to see another player's laser, which is set as default off.
Default?: To Be Determined.
4.) Undetectable Feign Death.
Specifics?: When a player feign's death, enemy players cannot see that player's name when their crosshair is over him. The ability to walk over these players is determined by the server admin, default for this is yet to be determined.
When feigning death, they also make the noise of a player dying, and fall in according fashion, with no kill message. Team mates of that player, however, can move their crosshair over the player and see his name.
Default?: To Be Determined.
not sure on this one,
5.) Advanced Skin Animation.
Specifics?: Similiar to the face on the DOOM HUD, a player's skin reacts to damage done to him, showing tattered skin, bloody face, etc. Smoothly if possible. Default skins only. 66 different faces, 17 different bodies, with 100 different transitions.
Default?: Yes.
6.) Score Creation.
Specifics?: A player accumulates points (does not affect outcome of any existing mod) that appear in the F1 screen, through the quality of his UT play. This will have to be done with a complicated number of If statements that add and multiply points based on the existing "score" of the player killed, model movement of both players, crosshair movement of both players, sequential kills (monsters, etc), number of kills before dying, weapon used, if the player is on land, in air, in water etc, and any other factor contributing to the overall "quality" of a kill.
Default?: Yes.
@@@@@@@@@@@@@@@@
PRE-CODED LIST AND CHANGES
@@@@@@@@@@@@@@@@
1.) Team Colored Fire
Specifics?: Shock, pulse, instagib, and ripper fire, are team colored.
Problem?: Does not work online; invisible fire.
Link?: http://www.fileplanet.com/files/30000/35961.shtml
Default?: Yes.
2.) Latest TTM Mod
Specifics?: A competition based mod with a whole collection of options for Unreal Tournament. Popular in 2K3. Includes hitsounds and warmup mode.
Problem?: Glitches with UTPure.
Link?: http://ftp.ipgn.com.au/ut/misc/ttm-103-b45.zip
Default?: Yes.
3.) Tickrate Independent Weapons
Specifics?: Weapons fire the same regardless of tickrate on the server.
Problem?: None known.
Link?: http://www.badct.de/dlredir.php3?id=1770&type=file
Default?: Yes.
4.) Decal Stay & A Mad Man's Dream
Specifics?: Decals and corpses stay for a set time determined by the player. Default time is undecided.
Problem?: Only client-side, no option to enforce it on a server. Detailed options to leave bodies, clips, blood, bullet holes, etc for a set amount of time by the server admin.
Link?: http://www.fileplanet.com/files/30000/32316.shtml
http://www.fileplanet.com/files/30000/38365.shtml
A Madmans Dream = I can send.
Default?: To Be Determined.
5.) Detailed F1 Information
Specifics?: Detailed player status information to be displayed next to their name in F1. Accuracy, efficiency, PL, netspeed, score, points, and ping should be included.
Problem?: More information selectable to be on or off by the server admin, such as PL, score (if mod is created), accuracy, efficiency, etc.
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=72
http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=61
Default?: Yes (exact settings to be determined).
6.) Latest Cheat Protection
Specifics?: MD5, being worked on by another team. If not finished before this mod is, to be excluded.
Problem?: None known as it has not been finished.
Link?: None Yet.
Default?: Yes.
7.) Fair CTF Scoring
Specifics?: Altered scores for capturing, returning flag, killing flag carrier, protecting flag carrier, etc. Capture score distributed to each player that helped carry it to the base, by percent of the map travelled across.
Problem?: More options for server admin? Less?
Link?: Me.
Default?: Yes.
8.) Translocam
Specifics?: Camera in translocator, player can view its surroundings.
Problem?: Translocam to be turned on or off by the server admin and player. Size of window decided by player. Button to activate camera.
Link?: http://www.fileplanet.com/files/20000/28875.shtml
Default?: To Be Determined.
9.) Who Pushed Me Mod
Specifics?: When a player shoots or pushes a player to their death, it results in a kill, rather than a suicide.
Problem?: Any glitches, inconsistencies etc to be fixed.
Link?: Me.
Default?: To Be Determined.
10.) Invisible Spawn
Specifics?: Player is partially invisible for a certain amount of time after spawn.
Problem?: 5 seconds default time to be invisible.
Link?: http://www.fileplanet.com/files/30000/38341.shtml
Default?: To Be Determined.
11.) 32 Bots/Players+
Specifics?: A server admin can set more than 32 bots/players allowed on a server, or in practice session.
Problem?: Doesnt work, needs to be fixed. Warning to be included for when too many bots/players will crash your UT.
Link?: http://www.fileplanet.com/files/30000/38645.shtml
Default?: Yes.
12.) No LockDown
Specifics?: When being mini'd or pulsed, a player does not stick to the ground.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.badct.de/dlredir.php3?id=1770&type=file
Default?: Yes.
13.) Blood Trails
Specifics?: When a player is injured, he leaves blood trails behind him.
Problem?: Not fully functional online. Also, a player should leave blood trails behind when he steps through blood, but for a shorter period of time.
Link?: http://www.fileplanet.com/files/30000/36924.shtml
Default?: Yes.
14.) Drew/Hai-Ping/Lord Hypnos Mods
Specifics?: Various community based changes/fixes.
Problem?: Any glitches/complications, untested (by me).
Link?: www.prounreal.com
Default?: Yes.
15.) Server Multi/Spree Kill Announcements
Specifics?: When a player gets a sequential kill, it is shown in white in the upper left hand corner of the screen.
Problem?: Added messages due to Additional Achievements addition.
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=154
Default?: Yes.
16.) Adjustable Team Color
Specifics?: More colors to choose from; red, blue, gold, and green, in regular play.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=76
Default?: Yes.
17.) Anti-Behindview
Specifics?: Does not let players use behindview, where they can see around corners.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=50
Default?: Yes.
18.) AutoPause
Specifics?: When playing a game of UT in tournament mode this handy little mod will monitor the number of connected players. If anyone drops out the game is paused until they return. When they do return there is a five second count down before play resumes. maximum pause times are easily configurable and the whole thing is simple to install and use with no client-side download.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=44
Default?: Yes.
19.) BDB MapVote 3.03
Specifics?: Enables players to vote on which map comes next.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=200
Default?: No.
20.) DeluxeChat 4.0
Specifics?: UT's chat system is very limited. It's missing 2 key features, the ignore (or block) function and the whisper (or private msg) function. This mod provides these two features.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=255
Default?: Yes.
21.) Enhanced Feedback
Specifics?: Server-side mutator that adds to the UT announcer for the following events:
- lead state change (you've taken/tied/lost the lead)
- frags left until end (3/2/1 frags left)
- impact hammer 'humilation'
- laming spree (3 deaths in a row)
Problem?: Any glitches/complications, untested (by me). Make laming spree optional, default off, and 5 deaths in a row.
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=150
Default?: Yes.
22.) Kick Idle Players v2
Specifics?: Mutator that kicks players who are sat doing nothing on your server.
Problem?: Any glitches/complications, untested (by me). Make default time to kick 5 minutes.
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=47
Default?: No.
23.) Spectator Fix Mod
Specifics?: Spectator Fix Mod. Allows user to spectate First Person View in smoother motion.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=211
Default?: Yes.
24.) Ban Happy
Specifics?: Extends UTs in built banning capabilities from 50 IPs to 256.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.unrealadmin.org/modules.php?name=Downloads&d_op=getit&lid=39
Default?: Yes.
25.) Map Randomizer 100
Specifics?: Selects maps at random, without changing any other part of the game. There's also an option to ignore your map lists and pick a map at random from your Unreal Tournament installation.
Problem?: Any glitches/complications, untested (by me).
Link?: http://www.fileplanet.com/files/40000/45803.shtml
Default?: No.
@@@@@@@@@
SMALL CHANGES
@@@@@@@@@
1.) New Skins
Specifics?: Humanoid, not yet decided on. If "Skin Animation" is possible, will probably not do.
Default?: Yes.
2.) Anti-Timing
Specifics?: Bans internal timing from servers.
Default?: Yes.
3.) Advanced Blood Sprites
Specifics?: Finer blood flows out of target when being hurt.
Default?: Yes.
4.) Flag Drop Button
Specifics?: Not neccessary, but would be useful. No feign death required.
Default?: To Be Determined.
5.) Ripper Headshot Fix
Specifics?: Target area from neck up, as opposed to from the forehead up.
Default?: Yes.
6.) Primary Rockets Fix
Specifics?: Rockets load only 3 rockets, instead of 6.
Default?: To Be Determined.
7.) Colored TeamSay
Specifics?: None.
Default?: Yes.
8.) Optional "Play/Spectate" Prompt When Joining Server
Specifics?: None.
Default?: Yes, but default setting for it = No.
9.) Server Browser "Time Remaining" Tab
Specifics?: None.
Default?: Yes.
10.) Server Browser Team Indication
Specifics?: "Red" or "Blue" instead of "0" or "1".
Default?: Yes.
11.) Optional, Auto-Demo, End of Match = Keep Demo Prompt
Specifics?: Every demo is recorded, and after the game is finished, a prompt asks you whether or not you want to keep it.
Default?: Yes, but default setting for it = No.
12.) Voice + Demo Recording
Specifics?: If the player recording checks the "Record Voice" box, anything spoken will be recorded along with the demo. Listening to voice while watching said demo is optional during playback.
Default?: Yes, but default setting for recording and playback = No.
13.) Taunt + Movement Ban
Specifics?: Blocks any player from taunting while doing an action.
Default?: Yes.
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