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[UT]-Skinning : INT-File Creation

Discussion in 'Tutorials' started by SaD, Mar 9, 2005.

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  1. SaD

    SaD Skincollecting Fanatic

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    Writing your .INT file properly
    Created by Usaar33

    Tutorial copied with the friendly permission from Identity Crisis .

    [Edit - by Lawgiver] This tutorial has been slightly modified from the original for easier understanding for some! [End edit]

    Whilst any skinner should create should create their .INT files like this, any old skins that you may have can be re-adjusted quite easily and if you use a lot of custom skins in Unreal Tournament then you will notice a lot quicker loading time on player setup.

    Open each skin .INT file and remove all the object= lines that do not have a description= part in them. The parts that don't are unused and just waste time to load.

    Here is an example of an original .INT and an adjusted .INT

    Original


    [public]

    Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2")
    Object=(Name=Soldierskins_jd.judg1T_0,Class=Texture)
    Object=(Name=Soldierskins_jd.judg1T_1,Class=Texture)
    Object=(Name=Soldierskins_jd.judg1T_2,Class=Texture)
    Object=(Name=Soldierskins_jd.judg1T_3,Class=Texture)
    Object=(Name=Soldierskins_jd.judg2,Class=Texture)
    Object=(Name=Soldierskins_jd.judg2T_0,Class=Texture)
    Object=(Name=Soldierskins_jd.judg2T_1,Class=Texture)
    Object=(Name=Soldierskins_jd.judg2T_2,Class=Texture)
    Object=(Name=Soldierskins_jd.judg2T_3,Class=Texture)
    Object=(Name=SoldierSkins_jd.judg3,Class=Texture)
    Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD")
    Object=(Name=SoldierSkins_jd.judg5Dredd,Class=Texture)

    Adjusted

    [public]

    Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2")
    Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD")
     
    Last edited: Mar 9, 2005
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