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UT crash need help

Discussion in 'Unreal Tournament 2003/2004' started by Fayko, Jun 27, 2008.

  1. Fayko

    Fayko New Member

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    [7:33:32 AM] Lira says: UT2004 Build UT2004_Build_[2004-03-03_02.42]

    OS: Windows NT 6.0 (Build: 6000)
    CPU: AuthenticAMD Unknown processor @ 2813 MHz with 2045MB RAM
    Video: ATI Radeon HD 2600 XT (532)

    General protection fault!

    History: UObject::processEvent <- (Misc_Player DM-Under_LE.Misc_Player, Function 3SPNv3141.Misc_Player.PostNetBeginPlay) <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor Misc_Player) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Under The World <- UpdateWorld <- MainLoop

    Not sure what it means any help?
     
  2. GreatEmerald

    GreatEmerald Khnumhotep

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