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UT 4.36 32-bit color problem

Discussion in 'Hardware, Software & Troubleshooting' started by spedicini, Jan 21, 2001.

  1. spedicini

    spedicini New Member

    Jan 21, 2001
    Likes Received:
    Before I elaborate on my problem, here are my specs:
    AMD Thunderbird 700mhz w/ Abit KT7(Via4in1 drivers)
    Western Digital 8.4 Hd
    Viper 770 Nonultra w/ Detonator 6.31 drivers
    SBLive! w/ Liveware 3.0
    Windows 98 SE Desktop 800x600
    Unreal Tournament G.O.T.Y(includes bonus packs) v4.36

    I had been experiencing clipping trouble in 16-bit while
    close to the walls(weapons would penetrate them, looked
    very strange) so I decided to search the web regarding
    clipping UT problems. Apparently, most sites recommend
    using 32-bit color. I switched my desktop to 32-bit color,
    and then tried to switch color depth in UT to 32-bit color.
    The screen blinked and came back to the menu asking if I wanted to keep the video setting. I noticed
    that some letters were missing, the menu was slightly
    garbled, and my mouse was no longer visible. While in
    16-bit color, UT works fine but the clipping issues exist.

    Does anybody have any idea how to fix this?
    I really don't care about running in 32-bit color
    as long as the clipping issues are resolved.

    Thanks for any replies,
    Shaun Pedicini.
  2. Crager

    Crager Ahh...just a player here

    Apr 30, 2000
    Likes Received:

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