1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE3 - GoW using meshes textures from UT3Ed in GoW Ed

Discussion in 'Mapping' started by danfitchie, Feb 25, 2008.

  1. danfitchie

    danfitchie New Member

    Joined:
    Feb 25, 2008
    Messages:
    8
    Likes Received:
    0
    I have GoW and am creating a mod for it and am wondering if it is possible to use the static mesh and texture packages from UT3 to make a GoW map? UT3 has far more variety of styles and colours of objects etc so i was hoping to incorporate them.
     
  2. Bill_Brooks

    Bill_Brooks New Member

    Joined:
    Feb 11, 2008
    Messages:
    70
    Likes Received:
    0
    There should be a way to do it but the scale would be way off as gow is almost twice the size in scale.

    There is also the problem of using that assets in a game that they didn't buy.
    As this would be breaking the user end agreement thus breaking that law, they could come after ya.
     
  3. danfitchie

    danfitchie New Member

    Joined:
    Feb 25, 2008
    Messages:
    8
    Likes Received:
    0
    hi thanks for the reply. what do you mean when you say there will be a problem with using assets in the game that weren't purchased? If you have bought both games and the editors are pretty much the same, with same package extensions etc shouldn't you be able to use them freely?
     
  4. Hourences

    Hourences New Member

    Joined:
    Aug 29, 2000
    Messages:
    5,050
    Likes Received:
    0
    No, because GOW might be owned by MS, etc. Whole legal story about copyright.

    The extensions are the same but packages are saved differently to prevent Unreal Engine games from opening each others packages, or you could open all the games out there in your UT3 ed....

    You can export the meshes, but even so, you still need both the textures and the materials, and possibly the collisions. That is a lot of very difficult stuff to do.

    Basically, stop trying.
     
  5. danfitchie

    danfitchie New Member

    Joined:
    Feb 25, 2008
    Messages:
    8
    Likes Received:
    0
    alright thankyou for the advice i didnt realise any of this would be the case. Good to know
     
  6. sWs»Cheapshot

    sWs»Cheapshot New Member

    Joined:
    Jan 20, 2008
    Messages:
    236
    Likes Received:
    0
    You could learn to make your own meshes, textures, materials etc... Blender, GIMP are both free and have a lot of tutorials on the web for free as well.
     

Share This Page