1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

using deathvalley

Discussion in 'Editing/Mapping' started by Screech, Oct 23, 2004.

  1. Screech

    Screech New Member

    Joined:
    Jul 11, 2004
    Messages:
    109
    Likes Received:
    0
    Hello demiurge,

    I hope you don't mind if I use deathvalley as a base of sorta from which I am going to make another map. I will flatten out most of the terrain before starting, as all I really want to preserve is the texturing, the outer edge of cliffs and the skybox. I know this is a bit late to ask for permission because I started on this hours ago (lol :lol: :eek: ) but anyway I figured I had to ask.

    oh, and thanks for the mail ;)
     
  2. Jason[Demiurge]

    Jason[Demiurge] Level Designer

    Joined:
    May 12, 2004
    Messages:
    43
    Likes Received:
    0

    As long as it's for clone bandits, you've got a green light :D Have fun with it and good luck!

    P.S. you're welcome for the mail :)
     
  3. Screech

    Screech New Member

    Joined:
    Jul 11, 2004
    Messages:
    109
    Likes Received:
    0
    awesome :) I hope I can make something decent out of it, hehe :D
     
  4. Screech

    Screech New Member

    Joined:
    Jul 11, 2004
    Messages:
    109
    Likes Received:
    0
    this map seems to be coming along incredibly slow..........but here's a screenshot from in the editor, for those who are curious........
     

    Attached Files:

  5. Aconite

    Aconite Capt Midnight

    Joined:
    Jun 23, 2004
    Messages:
    55
    Likes Received:
    0
    Ah, pipes!
     
  6. Screech

    Screech New Member

    Joined:
    Jul 11, 2004
    Messages:
    109
    Likes Received:
    0
    indeed..... :D incidentally I have changed the ideas behind this map a bit.....but you'll all find out soon enough :)
     
  7. Screech

    Screech New Member

    Joined:
    Jul 11, 2004
    Messages:
    109
    Likes Received:
    0
    new screeenie.....yes I know the radarmap needs a new picture!!! so stop laughing at me. :eek: ;)

    there are 2 nuke silos you in the map, you can see 1 in the screenie, those are form sean's map silo70, huge thanks to him. :tup: http://www.secseanz.com/
     

    Attached Files:

    Last edited: Oct 30, 2004

Share This Page