Using BDBMapvote to combine maps&mutators ?

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Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
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Is it possible to instruct BDBMapvote to run a map with a particular mutator or a set of of mutators ? If so, how is it done ?

For those wondering why I wish to do this, our clan specializes in low grav rockets dm. It would be nice to load the low gravity and rocket launcher mutators whenever a suitable map is voted.
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
49
Hmmm, I see. This is for a UT server. Is there some trick you know of that would set a combination of mutators at given times without the intervention of an admin :p ?
 
Last edited:

BDB

New Member
May 9, 2000
398
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0
NC, USA
www.planetunreal.com
Not sure if this works in UT but you can try adding the mutators list to the mapname
in a maplist. Then set map vote to us the maplist. (this will limit you to 32 maps, doh).

Something like this:
[...DeathMatchMapList]
Map(0)=CTF-Face.unr?Game=botmatch.CTFGame?mutators=mutator1,mutator2, etc...
 

spmrose

New Member
Sep 21, 2003
40
0
0
what about forgetting the mutators and mix the maps, ie ctf and tdm maps.
Anyway to do this?
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
49
Or you can log in as admin in-game and invoke Mapvote and change settings there.
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
49
BDB said:
Not sure if this works in UT but you can try adding the mutators list to the mapname
in a maplist. Then set map vote to us the maplist. (this will limit you to 32 maps, doh).

Something like this:
[...DeathMatchMapList]
Map(0)=CTF-Face.unr?Game=botmatch.CTFGame?mutators=mutator1,mutator2, etc...

I think it does work :) . I've seen a few admins on UT Demo do something like this. Thanks for reminding me of this possibility.

Now, what would great would be some way of combining gametypes and mutators and have them appear as new gametypes. I shall continue to dream on ;) .