UE3 - UDK uscript-in need of help and ideas

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Mint92

New Member
Mar 16, 2012
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0
Hey guys, I'm at university and one of my core modules is learning uscript.

What I have to do

"You will be creating simple game assets. We strongly suggest you make them for the default UT3 demo game included

You need to walk before running. You can’t make a game if you can’t add two numbers together.

Think along the lines of:
Pickups
Item tweaks
Weapon modifications, although don’t make complete weapons from scratch with models
Having objects interact with each other
Time based events....and so on"

this is what my assignment is based on, but i have no clue what to do.

Things I cant do

You should not be looking at:

Camera work (This is complex and involves quite a bit of maths)
Complete ‘Games’
Networking
HUD work (Scaleform is beyond the scope of this module)
AI

Again: ‘Simple’ objects only. Show off advanced things within them.


Any ideas on what i can do?
 

Wormbo

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Staff member
Jun 4, 2001
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www.koehler-homepage.de
Additionally, good online resources are the UDN, the Unreal Wiki and anything Google brings up when you search for "UnrealScript tutorial".

And from the description I gather that you are not supposed to look at the complex stuff, i.e. the big topic of "replication", trying to change the way the camera works (you already have 1st-person and 3rd-person view modes available), Flash stuff (for Scaleform) or change the way the bots work. They seem to want you to do good old modding work, as people did years ago when they works in the UT series directly instead of the UDK.

Start with basic stuff. Change weapon/powerup properties (e.g. fire rate, damage output, projectile speed) or smaller game rule changes. The goal probably is to get used to the tools and have a first look at the existing code.
 
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Mint92

New Member
Mar 16, 2012
28
0
0
thing is i cant copy any of the code which people have already made on tutorials etc. Has to be my own