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urgent help required to unarm bots

Discussion in 'Programming' started by JonnyOd, Apr 27, 2004.

  1. JonnyOd

    JonnyOd New Member

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    I'm putting together a demo for a game idea i've developed (part of a Game Art Masters programme).

    I've managed to build a level, import custom textures, character models & animations and everything is working fine. What I need to do is include enemies that don't shoot - all I want them to do is chase the player character for a short time.

    I've managed to spawn custom characters as bots but I don't know if I can stop them firing their weapons.

    I'd appreciate it if anyone could help me - even if there is a way of faking this. I'm pretty desperate as I need to present this demo to an audience on Thursday.

    thanks
     
  2. The Trasher

    The Trasher /\ /\ \/ \/ < > < > B A START

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    Hmm, tried removing their inventory?
     
  3. Mychaeel

    Mychaeel New Member

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    ...or try making a dummy "melee" weapon which give to your bots.
     
  4. dataangel

    dataangel New Member

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    Inside mutator there's a defaultweapon function do a test with IsHumanController and set their weapon to none and turn off weapon switch ;)
     

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