1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Urban battlefields plz

Discussion in 'General UTXMP Discussion' started by .pot.OptimusPrime, Mar 13, 2005.

  1. .pot.OptimusPrime

    .pot.OptimusPrime Philosopher stoned

    Joined:
    Nov 1, 2004
    Messages:
    99
    Likes Received:
    0
    I see we have numerous mappers around so I express my idea to you. I see U2 and UT both lack city maps. Now almost every map is mainly open outdoor which isn´t especially beneficial to game balance. City atmosphere would nice for this game for it makes turrets and mines lightyears more useful when they aren´t always so clearly visible. This doesn´t mean that snipers are gonna get raped: opposite coz they actually have huge advantage with loads of camping spots. And this encourages people to moving in groups for fighting enemy snipers.

    The problems with city environment is mainly with arti running. In open maps it´s almost hopeless to try catch fleeing ranger let alone in closed space. Still this is a minor problem when compared with the new possibilities. So if somebody has spare time and leet mapping skills I´d really like to see city maps in future. Thanks in advance. Commentsh
     
  2. dutch_gecko

    dutch_gecko Think Pink

    Joined:
    Jun 16, 2004
    Messages:
    1,882
    Likes Received:
    1
    http://www.free-monkey.com/main/promo/promo5.jpg
    Sort of heading in the right direction.

    A thing to keep in mind for mapping this kind of environment is to make sure it works well with the movement. It's been a long time since I saw a map that has something special that you can only get to by moving properly (Quake 3 had a few that required a rocket jump, for example). Buildings give a great chance for wall jumping (another plus for the rangers) and its best to make use of this.
     
  3. ...andrelax

    ...andrelax SkyBum

    Joined:
    Mar 14, 2004
    Messages:
    303
    Likes Received:
    0
    omg that's a wonderful screenshot!! looking forward to playing that. maybe my next project..

    i wonder if anyone can convert some of the more successful counter strike maps? they do towns quite well..
     
  4. Xaero

    Xaero Who Dey!

    Joined:
    Oct 11, 2003
    Messages:
    2,550
    Likes Received:
    0
    OMG! XMP-Dust! I wonder what ever happened to Aftermath. It was a pretty good map.
     
  5. Jackal

    Jackal Crapass

    Joined:
    Nov 13, 2003
    Messages:
    8,176
    Likes Received:
    57
    they have 2k4 dust out, im sure you could just ask and convert that map over....perhaps i'll do that tonight.
     
  6. T-Shinzon

    T-Shinzon New Member

    Joined:
    Sep 28, 2004
    Messages:
    161
    Likes Received:
    0
    Maybe when I'm not so obsessed with lasers and cliffs. ;)
     
  7. dutch_gecko

    dutch_gecko Think Pink

    Joined:
    Jun 16, 2004
    Messages:
    1,882
    Likes Received:
    1
    yay lazers [​IMG]
     
  8. PRG

    PRG XMP Beta Tester

    Joined:
    Nov 11, 2003
    Messages:
    722
    Likes Received:
    0
    That map got shelved after the first private beta build unfortunately. It had some significant problems...


    I wonder if I still have a copy of it...
     
    Last edited: Mar 15, 2005
  9. Jackal

    Jackal Crapass

    Joined:
    Nov 13, 2003
    Messages:
    8,176
    Likes Received:
    57
    your mom has a copy of it
     
  10. PRG

    PRG XMP Beta Tester

    Joined:
    Nov 11, 2003
    Messages:
    722
    Likes Received:
    0
    What's gotten into you Jackal?
     
  11. dutch_gecko

    dutch_gecko Think Pink

    Joined:
    Jun 16, 2004
    Messages:
    1,882
    Likes Received:
    1
    A big stick.
     
  12. WolfmanK

    WolfmanK Puppet Master of BBF

    Joined:
    Mar 28, 2004
    Messages:
    291
    Likes Received:
    0
    There are abunch of decent vCTF maps out there that would make good urban maps for XMP. ACTIONCITY and Aggresive Alleys come to mind. BBF has been playing alot of vCTF while waiting for the next patch of UT:XMP. If you havn't yet, give it a try, its pretty fun.
     
  13. PETsnake

    PETsnake www.p3t.org bitch

    Joined:
    Feb 25, 2004
    Messages:
    545
    Likes Received:
    0
    we need a castle.
     
  14. dutch_gecko

    dutch_gecko Think Pink

    Joined:
    Jun 16, 2004
    Messages:
    1,882
    Likes Received:
    1
    OMG a castle. With battlements and 4 really big towers and stuff.
     
  15. Gumby

    Gumby Pretty in Pink!

    Joined:
    Feb 29, 2004
    Messages:
    958
    Likes Received:
    0
    And lava or a moat :D With Princess Toadstool too...
     
  16. Stoneblind

    Stoneblind /\°§pèçtré

    Joined:
    Mar 18, 2004
    Messages:
    173
    Likes Received:
    0
    I want a Walmart map, damn it.

    I was actually working on an urban map; unfortunately I reformatted and whatnot after tons of upgrades; if you want, you can check out what I managed to complete below.

    http://img.photobucket.com/albums/v290/Stoneblind/urbanmap01.jpg
    http://img.photobucket.com/albums/v290/Stoneblind/urbanmap02.jpg
    http://img.photobucket.com/albums/v290/Stoneblind/urbanmap05.jpg
    http://img.photobucket.com/albums/v290/Stoneblind/urbanmap06.jpg
    http://img.photobucket.com/albums/v290/Stoneblind/urbanmap08.jpg
    http://img.photobucket.com/albums/v290/Stoneblind/urbanmap09.jpg
    http://img.photobucket.com/albums/v290/Stoneblind/urbanmap11.jpg

    Using textures outside of XMP was a cinch, I have tons that came with my 3D illustrating programs, and I also have Photoshop to get the images just right, as far as dimensions, format, etc. goes; I even started creating my own .tga textures with alpha channels and had it nailed down pat, too.

    I might try my hand at it again sometime; high school graduation coming up, so I have to get my head out of my ass and actually start worrying about school again. :(
     
    Last edited: Mar 17, 2005
  17. ...andrelax

    ...andrelax SkyBum

    Joined:
    Mar 14, 2004
    Messages:
    303
    Likes Received:
    0
    nice screens! those must be massive textures, but they look great.
    i rather like the urban idea, but think we should try to keep the sci-fi genre of xmp going. can't hink of a good reason why, just that that's the background to the game. that xmp-aftermath is beaut.

    btw, don't forget to put a dungeon in the castle-with-the-lava-filled-moat. i don't think dungeons have been done before in fps games.... ;)
     
  18. dutch_gecko

    dutch_gecko Think Pink

    Joined:
    Jun 16, 2004
    Messages:
    1,882
    Likes Received:
    1
    I like the look of the Urban map, but you'll need more than one energy source ;)
     
  19. Stoneblind

    Stoneblind /\°§pèçtré

    Joined:
    Mar 18, 2004
    Messages:
    173
    Likes Received:
    0
    True; the map was drafty and far from complete; those images were only of red base. :p I intended it to be much bigger with vehicle use and everything too. Kamakazi loaded it into our U2XMP server for people to test out for a little while; very small, and spam prone for gas. o.o I might try doing a remake during the summer; probably more open instead of claustrophobic.
     
  20. T-Shinzon

    T-Shinzon New Member

    Joined:
    Sep 28, 2004
    Messages:
    161
    Likes Received:
    0
    I tried making an urban map. Made like....2 buildings. It turned out looking exactly like XMP-Urban o_O so I scrapped it. I rather do like my road system though, since it had sidewalk and all the proper lines on the concrete and storm drains and whatnot.

    I do have some plan for huge skyscrapers since Im good with stuff like that, but not inspired enough right now.

    >_>
    <_<
     

Share This Page