SkidRow
this map is huge map with a lot of places for z-axis-fighting. it's now in stage "Beta 5". i made it for the TacticalOps-mod and will convert it as soon as Inf has real ladders (SkidRow contains pretty long ladders as gameplay-relevant elements)
screenhsots:
http://www.smoerble.com/screenshots/skidrow/skidrow.html
the general layout you can see here:
http://www.smoerble.com/screenshots/skidrow/skidrow-layout.html
can't wait to convert it because it's definatly a map perfectly styled for Inf: lot of possibilities for creating ambushes. 2 main paths that cross each other several times so it's possible to check the whole map if you act as a team. lot's of sniper positions but every sniper position can be cleared from behind. so you have no camping areas.
it's really well balanced as it took about 6 months to reach this stage
http://www.levelrating.com/ (vote for Infiltration maps)
http://www.aim-it.de/ (Teamplay-Maps)
http://www.smoerble.de/ (editing tutorials in deutsch & english)
this map is huge map with a lot of places for z-axis-fighting. it's now in stage "Beta 5". i made it for the TacticalOps-mod and will convert it as soon as Inf has real ladders (SkidRow contains pretty long ladders as gameplay-relevant elements)
screenhsots:
http://www.smoerble.com/screenshots/skidrow/skidrow.html
the general layout you can see here:
http://www.smoerble.com/screenshots/skidrow/skidrow-layout.html
can't wait to convert it because it's definatly a map perfectly styled for Inf: lot of possibilities for creating ambushes. 2 main paths that cross each other several times so it's possible to check the whole map if you act as a team. lot's of sniper positions but every sniper position can be cleared from behind. so you have no camping areas.
it's really well balanced as it took about 6 months to reach this stage
http://www.levelrating.com/ (vote for Infiltration maps)
http://www.aim-it.de/ (Teamplay-Maps)
http://www.smoerble.de/ (editing tutorials in deutsch & english)