UnWheel Screenshots

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dub

Feb 12, 2002
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Pics of fun UnWheel situations.

Rabbit in the headlights.
 

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Diego1203

Member
Jan 10, 2004
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Fun

Some guy was driving his centipede into the goal area and then suiciding and getting a new one, over and over. It became a race to see who could score before he filled up the whole goal with trucks, I was able to just sneek in with the xcalibur at the last second.
 

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J3110

Flack jumper
Aug 27, 2004
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ProjectX said:
Yeah, it's annoying on industry. Perhaps a server-side option not to allow centipedes?

Agreed. I had to ban a dude because he kept on doing that and ruining games. It'd be nice to add the ability to remove some vehicles for different gametypes and/or maps.
 

dub

Feb 12, 2002
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Tottaly - what is needed here is some kinda of mutator type thing, where you can configure what type of vehicles should be available for what race.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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Right behind you.
UltraNew-B said:
We have discussed adding a mapper controlled option to remove certain vehicles from levels. Its obvious it's needed on some levels. :)

I'd prefer it as a serverside option or a mutator because that gives more flexibility to the people.
 

The_Head

JB Mapper
Jul 3, 2004
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UK
www.unrealized-potential.com
I agree about banning the centipede. But I reckon it needs to be a server side option. Either that or some way of making cars disapear when there owners suicide/leave game etc. It can be fun but on some tracks, ie colorado it can block the whole track.
Centipede is good on moto X and Vegas Eight though.
 

Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
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Austria
ProjectX said:
I'd prefer it as a serverside option or a mutator because that gives more flexibility to the people.

*agrees* :tup:

I'd put it in as a mutator, because by design, it seems to be done well for a mutator (like the Arena and Vehicle Arena mutators). Anybody ever played Jedi Outcast? A good bloke made a mod for it (ForceMod II) which went after the motto "It's cool if you have a feature, but it's cooler if you can turn it off." I just like this attitude (as long as the defaults aren't set completely badly :) ), and I spent half of my time playing with the cvars (Console Variables, Quake lingo) to tweak it as I saw fit. That is also one of the reasons why I use Linux - editing configs and see the result was always nice. (Unfortunately, frickin' ATI's frickin' drivers don't frickin' work with UT2004's renderer, and I can't even frickin' start the game. This is where I still use Windows.)

Hmm... maybe I could make a mutator for BigAir which would replace the StuntPoints with good ol' AirTime... :)

The "Remove Vehicles After Suicide/Disconnect" would be a good serverside variable, mainly because it is simple Yes/No.

[EDIT]: Design Of The Mutator (Codename: LimitWheel)
  • Server has publicly readable variable containing list of locked vehicles, can be configured through menu or INI file (maybe UT2004.ini?)
  • (UWGUI4CarSelect [?]) While/before Car Selection menu initialisation, read list and only add cars not on the "blacklist" to the list box
This might simplify some work, though I have not yet learned how to make publicly accessible variables or conditionally diverting from code (if the mutator is loaded).
 
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Ravu al Hemio

Comes, fixes, leaves.
Sep 1, 2004
178
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Looking forward!

I tried to implement the DisallowedVehicles thing myself, but alas, I am not yet too proficient at coding UT2k4 (even though I am fairly good at C-like and Basic programming).

BTW, is there a nice detailed tutorial about making vehicles for SVehicle? I might want to make/convert some...