1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UnrealEd with UT2003 is WEIRD

Discussion in 'Wiki General' started by dUc0N, Oct 21, 2003.

  1. dUc0N

    dUc0N New Member

    Joined:
    Oct 21, 2003
    Messages:
    1
    Likes Received:
    0
    Damn, I remember you didn't USED to have to use a static mesh to make movers. Used to just make them like normal brushes.

    I *may* wait for UT2K4 to start making my map tutorials.

    Keep an eye out for them ;)
     
  2. tarquin

    tarquin design is flawed

    Joined:
    Oct 11, 2000
    Messages:
    3,945
    Likes Received:
    0
    Yeah, movers used to be brushes and now they are meshes.

    I think there's something about that on one of the mover pages.
     

Share This Page