Unreal Tournament 2004 Patch 3339 Released

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
Epic Games has made patch 3339 official for Windows installations of UT2004. You can read the full change log here.
Additionally, Epic updated the Editor's Choice Edition Bonus Pack to 1.1 to be compatible with 3339. You do NOT need to download this updated bonus pack if you've already downloaded the original ECE BP. Just update to patch 3339 and you'll be set.

Download UT2004 Patch 3339 (12.63 MB) from BeyondUnreal's Fileworks.
Download UT2004 ECE Bonus Pack 1.1 (84.43 MB) from BeyondUnreal's Fileworks.
 

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
Full Changelog:
========================================================================
Unreal Tournament 2004 Patch 5 Release notes.
========================================================================

This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch
includes all changes made in Patches 1, 2, 3, and 4.

This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included
with the bonus pack.

Onslaught related:
- Added a gunner indicator for the Cicada.
- Onslaught low skill bot AI tweaks
- Max lifespan for shot down ONSMortarCamera
- Fixed regular dust showing when Manta jumps over water
- Fixed Cicada staying above StallZ if driver switches to gunner position
- Fixed SPMA engine sound volume
- Tweaked powercore destruction and electricity sounds
- Improved artillery explosion effect
- Don't call destroyed powercore "green powercore" in scoreboard (after round ends)

General Gameplay:
- Fixed Berserk combo (properly turns client side weapon changes on and off)
- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
- Fixed gamespeed mutator "sticking" in instant action games
- Don't let Cicada passengers carry flag (for VCTF)
- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
- Fixed problem with landing view shake sometimes not working at very low frame rates
- Fixed bug where not all actors got NotifyTeamChanged() when client team changed
- Assault objective announcements can come from packages other than AssaultAnnouncer
- IonCannonKillVolume bug fixes
- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
- Fixed team balancing code bug
- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
- Removed obsolete weapon debugging code
- Localization fixes for Italian, French, German, and Spanish
- No log or console message when player enters or leaves team. public, or local channels
- Fixed Dom.xml for bot voice command in DDOM
- Fixed F3/F8 stats now shows all players in list
- Don't limit suiciding to 10 second interval in standalone games
Demo recording:
- Fixed client-side demo recording of vehicles

Networking:
- Fix for clients unable to connect with "Incompatible Games Files" message
- Fixed WebAdmin play list and mid game menu to report the proper ping.
- Fixed resetting initial position of saved move when moves are combined
- Increased min idle kick time to 30 seconds
- Never idle kick player if only human in game
- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
- More speedhack detection tweaks (less false positives)
- Server CPU use improvements relative to last patch
- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low
bandwidth clients
- Don't allow clients <3320 to connect to servers with OnslaughtBP.
- Fixed server crash when using bonus vehicles mutator.
- Fix for client-side crash caused by DynamicLoadObject problem uncovered by interaction of AntiTCC with
certain other mutators.
- Fix for annoying server browser bug (not showing correct initial game type).
- Fix for team VOIP channels in large games

Menus:
- Fixed map list menu problems with bonus vehicles and custom link setups.

Editor:
- Fixed Unrealed working with Windows 98 (See note below)

Mod Author Related:
- New script profiling tool.
- Added (slow) full dangling reference checking option.
Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it
is very slow, by adding bSlowRefChecking=true to the [Engine.Engine] section of UT2004.ini. I'd recommend
running a dedicated server with bots with this option enabled, connect to it to start the match, and let the
bots do the testing for you.
- Fixed spider physics view direction setting bug
- Added RotateSoundThreshold to ONSWeapon to allow mod authors control over when RotateSound is played
- Moved BaseMutator.ModifyLogin() to the beginning of GameInfo.Login().
- Fix for UParticleEmitter::UpdateParticles crash in SkeletalMeshGet


IMPORTANT NOTE REGARDING UNREALED and Windows 98

If you plan on using UnrealED with Windows 98, you will need to download an install the MSVCP60.DLL library. This
file can be found at the following url:

http://www.dll-files.com/dllindex/dll-files.shtml?msvcp60
Without that file, the editor will not run.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
0
i also wonder about that, is this real or fake, and will it work with other servers? like the ones running version 3323 with antitcc
 

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
Dandeloreon1984 said:
i also wonder about that, is this real or fake, and will it work with other servers? like the ones running version 3323 with antitcc

It's real.

Please, let's not all go through the "real/fake" thing again everyone. :)

To be perfectly clear... this version is official and it is identical to the last beta.
 
G

Gun-Master

Guest
heeeeeeeee

its the officiel patch.....?!?!??! BUT WHY THIS PATCH ITS NOT ON unrealtournament.com ?!?!?!?!??!!??!?!?!?!?!?!??!?!?! its the officiel site?!
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
37
48
44
TheUKofGBandNI
selerox.deviantart.com
Speak simply, for we are simple men...

BooGiTyBoY said:
SO lemme get this straight.. If I downloaded the ECE originally, all I need is the new patch correct?

Correct.

hal - it was the word "candidate" that threw me. If you'd just said "Official Patch Released" ity would have been better. There are so many news items on beta patches, it's best to make certain :)
 

RaptoR

been here far too long
May 7, 2000
3,524
0
0
UK
www.androidcentral.com
Here's how it works...

- Scenario 1: I have the original version of UT2004 only, without the ECE Bonus Pack
----> Download patch 3339 and then the ECE Bonus Pack 1.1

- Scenario 2: I have the original version of UT2004, patched to version 3323 with the ECE Bonus Pack (that's most of us)
----> Download patch 3339 only

- Scenario 3: I have the boxed Editor's Choice Edition of UT2004.
----> Download patch 3339 only
 

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
54
------->
www.beyondunreal.com
Selerox said:
Correct.

hal - it was the word "candidate" that threw me. If you'd just said "Official Patch Released" ity would have been better. There are so many news items on beta patches, it's best to make certain :)

The offending word has been sent to "training camp" for "re-education".