So many unfinished parts of Unreal have been discovered, that I have decided to start a topic dedicated to compiling them all, hopefully so an experienced programmer like, say, Smirftsch, can incorporate them into his Unreal patches in the future. The current list is:
The Squid
The QuadShot
The Cannon
The NaliPlayer
Real-time shadows
A large amount of unfinished levels(may involve contacting Epic)
A hint system
"Story" boxes
Weapon-based death messages
Automag twirl animation
Sub-standard non-Glide renderers(a DirectX 8 renderer would be a good addition)
A large amount of unused menu text, and possibly a different menu(from the existing UT and Quake-style menus)
Post your own discoveries/whatever here.
The Squid
The QuadShot
The Cannon
The NaliPlayer
Real-time shadows
A large amount of unfinished levels(may involve contacting Epic)
A hint system
"Story" boxes
Weapon-based death messages
Automag twirl animation
Sub-standard non-Glide renderers(a DirectX 8 renderer would be a good addition)
A large amount of unused menu text, and possibly a different menu(from the existing UT and Quake-style menus)
Post your own discoveries/whatever here.