Now don't get me wrong. Let me get one thing out of the way first: I hate RPG's with a passion. No offense to those who play them, but I simply don't have the patience to gather experience points and advance in levels, etc. I prefer to wade into the fray with guns blazing.
But I do, however, like the concept of the RPG, especially today's massively multiplayer online environments. Getting a little "adventurer party" of real people and going on a "quest", slaying monsters, dragons, and such, can be fun.
Most of these games take place in quasi-medieval dungeon hack&slash environments, with a few town areas to socialize in. I have heaard talk of a Star Wars-themed RPG in the works but I have no concrete proof that such a thing exists.
Now I come to the point of all this rambling. It would be a interesting change, for me at least, to see a massively-multiplayer online RPG-style game set in the Unreal universe(Unreal 1, not UT.)
The plot could have something to do with the plight of the Nali under the brutal iron grip of the Skaarj, with the environment being the world of NaPali, and all of its exotic locations.
Character races available: Humans, Nali, Skaarj, Skaarj hybrids, Kraal, etc.
Character classes and abilities: I always like using standard weapons. We could throw in a few new and unusual weapons for more alien charaters, and maybe have the use of magic, especially for the Nali characters. Implement the use of special skills. I'd like to see a different system of experience point aqcuisition, but i don't know how it would be handled.
And as for the "neutral" areas for players to rearm, resupply, and just hang out? How 'bout an Illhaven-style town, where everybody can either gear up for their next missions, or just relax and swap stories over a cold one? Or what's better, I've always liked the SkyTown level. Imagine a town like that on the asteroid in the sky, with weapon and supply shops, bars, and people walkinh around in the streets.
As for monsters and hostile environments, we could get some of the best mappers around to develop a massive online world, with terrain varying from Chizra-style temples to the Sunspire-like mountains, and spectacular architecture in the tradition of Bluff Eversmoking.
Alas, I feel I've been jabbering away senselessly again. Maybe Unreal doesn't need an MMORG experience. But please share your opinions on this idea if you have any. In the meantime, the Wolf awaits the coming of Unreal 2.....
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-Wolf Blackstar
"A chainsaw! find some meat!"
But I do, however, like the concept of the RPG, especially today's massively multiplayer online environments. Getting a little "adventurer party" of real people and going on a "quest", slaying monsters, dragons, and such, can be fun.
Most of these games take place in quasi-medieval dungeon hack&slash environments, with a few town areas to socialize in. I have heaard talk of a Star Wars-themed RPG in the works but I have no concrete proof that such a thing exists.
Now I come to the point of all this rambling. It would be a interesting change, for me at least, to see a massively-multiplayer online RPG-style game set in the Unreal universe(Unreal 1, not UT.)
The plot could have something to do with the plight of the Nali under the brutal iron grip of the Skaarj, with the environment being the world of NaPali, and all of its exotic locations.
Character races available: Humans, Nali, Skaarj, Skaarj hybrids, Kraal, etc.
Character classes and abilities: I always like using standard weapons. We could throw in a few new and unusual weapons for more alien charaters, and maybe have the use of magic, especially for the Nali characters. Implement the use of special skills. I'd like to see a different system of experience point aqcuisition, but i don't know how it would be handled.
And as for the "neutral" areas for players to rearm, resupply, and just hang out? How 'bout an Illhaven-style town, where everybody can either gear up for their next missions, or just relax and swap stories over a cold one? Or what's better, I've always liked the SkyTown level. Imagine a town like that on the asteroid in the sky, with weapon and supply shops, bars, and people walkinh around in the streets.
As for monsters and hostile environments, we could get some of the best mappers around to develop a massive online world, with terrain varying from Chizra-style temples to the Sunspire-like mountains, and spectacular architecture in the tradition of Bluff Eversmoking.
Alas, I feel I've been jabbering away senselessly again. Maybe Unreal doesn't need an MMORG experience. But please share your opinions on this idea if you have any. In the meantime, the Wolf awaits the coming of Unreal 2.....
------------------
-Wolf Blackstar
"A chainsaw! find some meat!"