UE3 - UDK Unreal Script Spawn Bot Bot Moving

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dirkmalta

New Member
Mar 25, 2010
19
0
0
Hi all.
I am current working on creating my own spawned bots in UDK through Unreal Script. I understand how to do this through Kismit however I need this to be in Unreal Script to have full control.

I also need to have my own game type, other than those available in UDK such as Deathmatch, TeamDeathMatch, CaptureTheFlad, ect...

I’ve tried to the following examples but without success:
http://udn.epicgames.com/Three/NavigationMeshTechnicalGuide.html (useful code inside TestAI_ExampleCode_v2.zip). The bot is showing in the level but no movement whatsoever is occuring. If i shot at the player it passes through the player.
http://developingapacmancloneinudk.blogspot.com/2010/03/day-18-ghost-moved.html. The bot is getting displayed and loops an animation but no movement is done. When I shoot at the player he moves with the force of the weapons.
http://x9productions.com/blog/?page_id=712. The bot is getting displayed and loops an animation but no movement is done. When I shoot at the player he moves with the force of the weapons.

Also this read might be handy:
http://udn.epicgames.com/Three/NavigationMeshTechnicalGuide.html

To keep the level simple I created a small room which has 2 pathnodes for the bot to follow together with a playerstart.

Could someone kindly assist me in the manner.

Regards