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unreal runtime editor problem

Discussion in 'Level Design, Skinning and Modelling' started by mag7spy, Apr 12, 2009.

  1. mag7spy

    mag7spy New Member

    May 9, 2006
    Likes Received:
    I have this book that teachers u everything about this engine( http://www.informit.com/store/product.aspx?isbn=0672326922 )

    It has tutorial files on it i cant acesess them because it says:

    You cannot use content created in the commercial version of the UnrealEngine2 Runtime with the free version. Please remove the commercial version content from your Runtime.

    So what the hell is the point of buying the book if i cant use any of the textures or static meshes while im trying to go thought the tutorials. is there anyway to get around this?

    History: UPackage::Serialize <- LoadObject <- (Package Chapter3_tex.FrameWork 6934178==6934178/7030960 6934173 1) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="E:\Tutorials\Chapter 03\Textures\Chapter3_tex.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="E:\Tutorials\Chapter 03\Textures\Chapter3_tex.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="E:\Tutorials\Chapter 03\Textures\Chapter3_tex.utx") <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
  2. Wormbo

    Wormbo Administrator Staff Member

    Jun 4, 2001
    Likes Received:
    The packages are probably for UT2004.
    Figure 3.24 (page 98) in that book looks like the Texture Browser as it opens in the UT2004 Editor with the skins of health and weapon chargers.

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