Unreal patch 226a

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The Bogg

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Dec 14, 1999
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Hi,
My system is as follows:
p2-400
192megs ram
asus p2b m/b
xentor 32 at 170/195
win98se
directx 7a

I replaced my voodoo2 with a tnt and then the
tnt2 ultra with the "dream" of playing in 1280x1024 in 32 bit colour - no, I don't use crack.
I can play 1280x1024 in 16bit colour beautifully with no stuttering etc... I now
play at 1180x864 (or whatever it is) in 32 bit and it's not too choppy most of the time.
I'm not even sure that there is a difference visually between 16 and 32 bit - does anyone know if there is actually any "theoretical" reason why 32bit would be better looking in Unreal? i.e. is there actually 32bit code in Unreal or is it just a waste of time to be in 32bit?
Getting to the patch 2.26a - on 2.25f I can get 29fps in the opening timedemo at 1180x864
in 32bit but it's way more choppy than my tnt1 at 1024x768 16bits despite that frame rate being 23 or so. I tried 2.26a and the timedemo was much less choppy - imagine my surprise when the fps came back at about 23!!
I rechecked it and it was the same. I played the game and the only problem was that there was significant "mouse lag". I don't know if I was imagining it or not but the colours were way better in 2.26a, and I'm not sure how that is possible. I ended up switching back to 2.25f because of the mouse lag. The 2.26 didn't have the glitches in the menu screen (missing letter pieces etc...). I think that if and when they release the next patch it will be a winner because 2.26a certainly had some potential.

Anyone know if there is a site or whatever that explains the advanced d3d options like
mipmapping and "use palettes"? Anyone know what these do, and if they should be on? I understand that only voodoo and geforce use hardware palettes.

Thanks for any answers,

The Bogg
 

EASY_Target

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Nov 27, 1999
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I tried the patch 226a..it "seemed" smoother but only with the factory (Asus) video drivers.

With the DETONATOR drivwers:
.. the colours were off quite a bit, they seemed pshycedelic in nature ..almost like looking at oil on water...the TNT2 detonators 2.08 and 3.XX sucked ..lot of problems after a couple of minutes of playing ..with stuttering and jerky frame rates ..also the sound kept getting screwed up., also the textures seemed out of focus and fuzzy in different areas of the map.

I decided to go back to the patch 225f ..though 225f was jerkier ..the colors and textures are much better.

I noticed that p226a works for some and not for others..guess it depends on thr hardware setup.I think patch 226a needs further refinement.

[This message has been edited by EASY_Target (edited 12-28-1999).]