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UT2kX Unreal II Species

Discussion in 'Content Releases' started by GreatEmerald, Mar 12, 2009.

  1. GreatEmerald

    GreatEmerald Khnumhotep

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    Unreal II Species is a package that changes players' attributes in many ways. Here are the features of this package:
    1. Unreal II footstep sounds. All of the sounds are supported, and a few extra sounds are added for anyone who wants to convert maps from Unreal II or simply create other materials than the default ones.
    2. Unreal II landing sounds. Each surface you land on now causes a different kind of sound when you land on it.
    3. Falling sounds. When you fall, you now scream instead of showing no emotions whatsoever.
    4. Unreal II hit and death sounds. Depending on the species you choose, you get different hit and death shouts.
    5. Integration with Unreal II Voice Pack and Unreal II Soldier & Skaarj models. Using this Species package with the mentioned mods you can make bots and players that look like if they just came from Unreal II world!
    6. Integration with Species Stats Plus mutator. Each species are subclasses of current species, so Heavy will be less vulnerable to attack while Light will be faster if using Species Stats Plus even out of the box!

    Installation instructions:
    1. (Recommended) Get and install Unreal II Soldier models from here: http://files.filefront.com/UT2004MDL+U2Soldierszip/;9660837;/fileinfo.html
    2. (Recommended) Get and install Unreal II Skaarj models Lite from here (non-Lite version won't work with the automatic UPL): http://www.mediafire.com/?hzogygwzzgy
    3. (Strongly Recommended) Get and install Unreal II Voice Pack from here: http://forums.epicgames.com/showthread.php?t=626313
    4. (Required) Get the Unreal II Species package from here: http://www.mediafire.com/?mkdktjftqcw or http://greatemerald.xmpcommunity.co...ile=Unreal+Tournament+2004|Mods|U2Species.rar
    5. (Required) Extract the archive to your UT2004 directory.
    From now on you have 2 ways of installing. Note: after installing you have to remember to enable the "Unreal II Species fix" mutator!

    Automatic way:
    1. Depending on the components you have installed, move the contents of your UT2004/U2Species to UT2004/System, confirming all overwrites:
    a) If you have only Unreal II Soldier models, you need to move only U2Soldier.upl file;
    b) If you have only Unreal II Skaarj models, you need to move only U2Skaarj.upl file;
    c) If you wish to make Hellions use Liandri Angel voice, you need to move only xPlayersL2.upl file;
    d) If you want all these changes, move all of the files.
    The files you copy are .UPL, updated specifically for this mod. Additionally, they change the bot names to more original ones and gets rid of Skaarj that are of very bad quality and not from Unreal II. If you wish to keep them or want to have more control over what is changed, use the manual installation. You can also use a hybrid of these modes if you now what you're doing.

    Manual way:
    1. Open the UPL file of the bots that you want to change into Unreal II Species-based ones: xPlayersL1.UPL contains all the classes that were present in UT2003: Juggernauts, Automatons, Mercenaries, Anubans, Gen Mo'Kai and Nightmare; xPlayersL2.UPL contains all UT2004-only classes: Robots, ThunderCrash, Skaarj and Hellions; xAPlayersL3.UPL contains all UT2004 Bonus Pack classes: Skaarj, Necris and MetalGuard; U2Soldier.UPL contains all Unreal II human classes; U2Skaarj.UPL contains all Unreal II Skaarj classes. If you want your current character to be changed, you have to edit the bot equivalent.
    2. Find the character you wish to change by searching for DefaultName="NameOfTheCharacter" (for example, DefaultName="John Dalton").
    3. Change the Species= entry for the character you wish to change. The possible entries are: U2Species.SPECIES_U2Marshal - category equivalent of Mercenary, Medium, default for John Dalton; U2Species.SPECIES_U2Male21s - category equivalent of Egyptian, Light, uses Male 21 voice; U2Species.SPECIES_U2Male20s - category equivalent of Egyptian, Light, uses Male 20 voice; U2Species.SPECIES_U2Male30s - category equivalent of Egyptian, Light, uses Male 30 voice; U2Species.SPECIES_U2Male26s - category equivalent of Juggernaut, Heavy, uses Male 26 voice; U2Species.SPECIES_U2Male22s - category equivalent of Mercenary, Medium, uses Male 22 voice; U2Species.SPECIES_U2Male32s - category equivalent of Mercenary, Medium, uses Male 32 voice; U2Species.SPECIES_U2Female22s - category equivalent of Mercenary, Medium, uses Female 22/23 voice; U2Species.SPECIES_U2Skaarj - category equivalent of Skaarj, uses default Skaarj voice.
    4. Save the file, make sure you left no problems and exit.

    The last step you need is to add "Unreal II Species Fix" mutator to your game. It will make the sounds as loud as they should be as well as add support for footstep, landing and falling sounds. You are now done!

    Known bugs: The Unreal II Species Fix mutator starts working only after you respawn; Falling into water may keep your character screaming; No support for new falling sounds.

    Note: This also works with Unreal II Weapons to give an even better feeling of Unreal II!

    The official readme follows:

     
    Last edited: Mar 25, 2010
  2. GreatEmerald

    GreatEmerald Khnumhotep

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    Updated to b1.1, because there were some dead links.
     
  3. WishmasterNL

    WishmasterNL New webby in progress...

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    Number 3 is damn funny :lol:
    Keep up the good work ;)
     
  4. GreatEmerald

    GreatEmerald Khnumhotep

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    Thanks :)

    Updated the Unreal II Skaarj Lite and therefore the UPL in Unreal II Species package. This will fix the bug of Skaarj not appearing in the game.
     
  5. Morpheus300

    Morpheus300 7ry 7urning 7he Safe7y OFF!

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    >.< So that's where I kept going wrong! I kept installing the Mutilatorand not the actual models
     
  6. SkaarjMaster

    SkaarjMaster enemy of time

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    Installed with the other things you talked about, does this add bots? Do you only hear all these extra sounds from your player and not any created bots?
     
  7. MrMaddog

    MrMaddog Flak Monkey

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    I'm a bit confused about this mod... Does this work with only U2 soliders & skaarj and not with other models? And do you need to run this along with the Species Stats mutator? I'm just trying to understand this b/c I followed the ReadMe and still couldn't get it to work.
     
  8. GreatEmerald

    GreatEmerald Khnumhotep

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    SkaarjMaster, this doesn't add bots, but if you install the U2 models and use the UPL included with this mod, they will use the species statistics and sounds. And, of course, you can always set any bots that you like to use the sounds by doing it the manual way, as you can read in the first post. Also, to make it work on your character, you need to set the equivalent bot to use the custom species.

    MrMaddog, no, it works with what you set it to work with. The UPL included doesn't have support for any of other characters, though, so you need to set it manually the way I described in the first post. And no, you don't need Species Statis, but it looks more realistic if you use it.
     
  9. Morpheus300

    Morpheus300 7ry 7urning 7he Safe7y OFF!

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    It's a great Mutator! I Really like it. I just hope I don't get confused between the soldiers (I somehow have duplicates:lol:).
     
  10. GreatEmerald

    GreatEmerald Khnumhotep

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    Well, there are multiple bots that may appear identical in team games since the only difference between them is a different colour skin.
     
  11. Morpheus300

    Morpheus300 7ry 7urning 7he Safe7y OFF!

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    Yeah, I Understand. I saw the name U2 Soldier.Red and U2 Soldier.Red2 and thaught I had duplicates. Thanks again GreatEmerald
     
  12. MrMaddog

    MrMaddog Flak Monkey

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    Ok, I got some free time and got it working w/ Species Stats. Pretty cool with the U2 weapons mut. :)

    One more question, where can I find a copy of U2Male20Voice.uax and do I really need it? There's a link on the Epic forum about the U2 Voice pack but it's not on filefront anymore.
     
  13. GreatEmerald

    GreatEmerald Khnumhotep

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    Oh, I'll look into that and reupload the whole package repackaged there and to my website sometime later.
     
  14. GreatEmerald

    GreatEmerald Khnumhotep

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