I am new to the concept of using Unreal Runtime for architectural/interiors realtime walk-throughs and am looking for some advice on where to begin. Currently I use 3DS Max6 to generate bitmap sequences of walk-throughs, import the sequence into Adobe Video collection and burn DVD's to give to customers. I am looking for a realtime solution that would allow clients to walk the space themselves and possibly interact with aircraft furniture.
At first glance, it would appear that a commercial license for Runtime is where I want to go, but of course I would need to learn the basics and come up with a good demo before my employers would shell out the seven or eight thousand dollars for the commercial version.
I am used to working with millions of optimized polygons that originate from CATIA or Rhino, so I know I will need to change my ways about the level of detail in my models. What I'm not sure about however is whether or not I need to have a background in programming to use Realtime.
My gut tells me I should start out with UT2004 and UnrealED, then try to learn scripting, then move on to Realtime. It would be nice if I could just use Realtime with no scripting to do real-time walkthru's but I don't know if this is possible. I would appreciate any advice the community could offer.
One last question: Does Realtime support normal mapping? I believe I read that Realtime is based on UE 2, which, correct me if I'm wrong, doesn't support NM.
Thanks.
At first glance, it would appear that a commercial license for Runtime is where I want to go, but of course I would need to learn the basics and come up with a good demo before my employers would shell out the seven or eight thousand dollars for the commercial version.
I am used to working with millions of optimized polygons that originate from CATIA or Rhino, so I know I will need to change my ways about the level of detail in my models. What I'm not sure about however is whether or not I need to have a background in programming to use Realtime.
My gut tells me I should start out with UT2004 and UnrealED, then try to learn scripting, then move on to Realtime. It would be nice if I could just use Realtime with no scripting to do real-time walkthru's but I don't know if this is possible. I would appreciate any advice the community could offer.
One last question: Does Realtime support normal mapping? I believe I read that Realtime is based on UE 2, which, correct me if I'm wrong, doesn't support NM.
Thanks.