After much deliberation, I've decided what the mod I'd really like to do.
What I'd like you to contribute (In terms of critique) is tell me how much of the idea is plausible. I would love help in any way shape or form since I only know modelling and texturing, but need be I'll do as much as I can on my own.
Now to the meat of it:
Unreal Fighters
If the name doesn't give it away, Unreal Fighters will be a melee combat game. It will have hand-to-hand combat, as well as weapons. I'm thinking the best way to go about this is a fighting system similar to Bushido Blade, only with more technique involved, like in the Tekken Series.
Fights will be held like deathmatches, with each fighter gaining a rank that resets itself each round. The rank of the fighter will determine his health, his power (effectiveness), and the points he gets for each knockout. This is a good way to balance it, because if a "black belt" knocks out a beginner, he shouldn't get rewarded too much if any.
Levels will be like the levels in Super Smash Brothers, where you have free movement to fight anyone you like, and will run from scenic cliffs to inner city warehouses.
Weapons will be limited. Blades will be the most rare, with blunt objects such as nunchucks, staves, or clubs. I want to also have a way to throw objects at people, which I beleive is manageable.
In any case, let me know your thoughts!
What I'd like you to contribute (In terms of critique) is tell me how much of the idea is plausible. I would love help in any way shape or form since I only know modelling and texturing, but need be I'll do as much as I can on my own.
Now to the meat of it:
Unreal Fighters
If the name doesn't give it away, Unreal Fighters will be a melee combat game. It will have hand-to-hand combat, as well as weapons. I'm thinking the best way to go about this is a fighting system similar to Bushido Blade, only with more technique involved, like in the Tekken Series.
Fights will be held like deathmatches, with each fighter gaining a rank that resets itself each round. The rank of the fighter will determine his health, his power (effectiveness), and the points he gets for each knockout. This is a good way to balance it, because if a "black belt" knocks out a beginner, he shouldn't get rewarded too much if any.
Levels will be like the levels in Super Smash Brothers, where you have free movement to fight anyone you like, and will run from scenic cliffs to inner city warehouses.
Weapons will be limited. Blades will be the most rare, with blunt objects such as nunchucks, staves, or clubs. I want to also have a way to throw objects at people, which I beleive is manageable.
In any case, let me know your thoughts!