Unreal Fighters

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junodark2k

New Member
Jun 27, 2004
17
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After much deliberation, I've decided what the mod I'd really like to do.

What I'd like you to contribute (In terms of critique) is tell me how much of the idea is plausible. I would love help in any way shape or form since I only know modelling and texturing, but need be I'll do as much as I can on my own.

Now to the meat of it:

Unreal Fighters

If the name doesn't give it away, Unreal Fighters will be a melee combat game. It will have hand-to-hand combat, as well as weapons. I'm thinking the best way to go about this is a fighting system similar to Bushido Blade, only with more technique involved, like in the Tekken Series.

Fights will be held like deathmatches, with each fighter gaining a rank that resets itself each round. The rank of the fighter will determine his health, his power (effectiveness), and the points he gets for each knockout. This is a good way to balance it, because if a "black belt" knocks out a beginner, he shouldn't get rewarded too much if any.

Levels will be like the levels in Super Smash Brothers, where you have free movement to fight anyone you like, and will run from scenic cliffs to inner city warehouses.

Weapons will be limited. Blades will be the most rare, with blunt objects such as nunchucks, staves, or clubs. I want to also have a way to throw objects at people, which I beleive is manageable.

In any case, let me know your thoughts!
 

BinarySystem

Banned
Jun 10, 2004
705
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This sounds kind of like Unreal Championship 2. Though I haven't played Unreal Championship 2, the impression of it that I got sounds very similar.
 

Scorpio911

Animal Muther
Aug 24, 2001
35
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Weare, NH USA
fatalarts.unrealism.com
So this is an idea or are you building a team?

BTW it's not really a new idea, but it is an idea that the community as of such has not had any luck in putting out into a mod.

Also, who really knows what Unreal Championship 2 will be like, and also UC2 will be on a console not a comp.

There are like 400 realistic fps mods out there for Unreal, why can't there be like 10 fighter mods?

If you need a team or ideas let me know...
 

FireSlash

Whats a FireSlash?
Feb 3, 2001
4,300
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39
Central Ohio
www.unrealannihilation.com
The reason there are few/no figher mods is because the engine can't really handle it.

I say that in loose terms, but its more or less true. Its very hard to check if something from a player mesh (eg, a foot) hit another part of a different player, because of the way the player meshes are handled. You also can't really use the weapon idea either, since traces are linear, and a short distance projectile would be dumb and impractical (And it still wouldn't work right anyway.)

There MIGHT be a better way to do it since 2k4, but if there is, I'm not aware of it.
 

[SAS]Solid Snake

New Member
Jun 7, 2002
2,633
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New Zealand
www.digitalconfectioners.com
You can do somethings FireSlash such as static mesh based collisions for weapons, which are as good as it gets really ... but I would say that fighting games aren't really popular on the PC mainly due to the way consoles have controllers suited for fighting games. When you trying to do combinational type moves, a keyboard bungs out since it usually can only handle 3-4 keys at once and while USB keyboards may address issue, it isn't a good idea to assume that everyone has one.

So while technically it is possible, I think on the basis of some other parts it's not a good idea.
 

Hazard.ep

New Member
Oct 7, 2003
166
0
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Hey there! If you want, I'd do the animations, but I'm too busy ATM for coding for you too, though I already have a quite good working MeleeCombat system on my own. Perhaps, later on we could use it...