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UE3 - General Unreal Developer -- Contract (Paid) Position

Discussion in 'Recruitment' started by badkangaroo, Dec 1, 2009.

  1. badkangaroo

    badkangaroo New Member

    Joined:
    Jul 23, 2008
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    This San Francisco based Unrealscript programmer/Tech Artist position is for someone with a passion for pushing the limits of both the art and the technology of gaming. Must have the ability to design and implement unrealscripts. Ideally, this individual has a bachelors in a related field: either Computer Science, Engineering, or Computer Animation. Applicant should be a self-starter and able to work independently.

    Required Qualifications:
    Minimum of 3 years experience as programmer or technical artist in the games industry.
    Minimum 1 published title preferably as a programmer on an Unrealengine game title.

    Required Technical Skills:
    C++ and Unrealscript
    Good knowledge of Shader model 3.0
    Experienced in game optimization

    Interpersonal Skills:
    Team Player
    Open to constructive criticism
    Good Communicator

    Bonus Skills:
    Combined VFX and Games experience is ideal but not required.
    Working knowledge of all aspects of Maya, from modeling to texturing to scripting.
    Comfortable with a variety of scripting languages such as Python and MEL
    Cross platform engine development experience an advantage.
    Extensive experience and low-level knowledge of the Unreal 3.0 Engine.

    Send resume and cover letter to alexokita[at]floathybrid.com
    with UNREAL DEVELOPER in the subject line.
     

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