Mod: Unreal Annihilation ( http://www.UnrealAnnihilation.com )
Engine: UT2k4
Mod Status: ver 1.1 (Public)
Requesting positions:
Now, for those too lazy to read the website, here we go!
Unreal Annihilation is a blend of oldskool RTS gaming from Total Annihilation, with the latest and greatest Unreal engine. It features the original overhead RTS command style, as well as a FPS unit control mode (Broken in current releases) The current versions work, but are missing some key features (Not to mention bug-ridden ). Our current coder is busy at the moment, so were looking for another coder to help get things moving again. Our skinner is also busy with coursework, so if we ever want to get the rest of the units in-game, we need a skinner!
If you are interested in helping, fire an email off to fireslash@ua.tauniverse.com (Links, not attachments please.) We are pretty relaxed about development as long as some work gets done weeklyish, so if you can't dedicated every waking moment to working on the mod, don't worry, we understand.
Oh, I almost forgot. We are in the process of changing our mod license over to OUML, so please consider that before joining.
Screenage
Engine: UT2k4
Mod Status: ver 1.1 (Public)
Requesting positions:
- 1x Coder
- 1x Skinner
Now, for those too lazy to read the website, here we go!
Unreal Annihilation is a blend of oldskool RTS gaming from Total Annihilation, with the latest and greatest Unreal engine. It features the original overhead RTS command style, as well as a FPS unit control mode (Broken in current releases) The current versions work, but are missing some key features (Not to mention bug-ridden ). Our current coder is busy at the moment, so were looking for another coder to help get things moving again. Our skinner is also busy with coursework, so if we ever want to get the rest of the units in-game, we need a skinner!
If you are interested in helping, fire an email off to fireslash@ua.tauniverse.com (Links, not attachments please.) We are pretty relaxed about development as long as some work gets done weeklyish, so if you can't dedicated every waking moment to working on the mod, don't worry, we understand.
Oh, I almost forgot. We are in the process of changing our mod license over to OUML, so please consider that before joining.
Screenage
Last edited: