1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

[Unreal 227i] - SemiBeta NyLeve's Falls

Discussion in 'Unreal' started by MakeMeUnreal, May 13, 2019.

  1. MakeMeUnreal

    MakeMeUnreal Member

    Joined:
    Oct 6, 2012
    Messages:
    351
    Likes Received:
    0
    A few recently recovered screenshots gave me the idea to recreate the Vortex-crash-scenario Unreal's trailer showed us.

    These shots were a great help as they matched up with the version the trailer depicted. They were a lot better quality, and showed the crashed site from a different angle revealing the whole scenario.

    A called it semi-beta to point out the fact, that Unreal may had this crash-scenario used somewhere in it's long development line.

    The newly recovered screenshots and a few images I took from the trailer:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    One can clearly see the differences including:
    -Not two, but three waterfalls are present!
    -An overall darker atmosphere
    -The different Vortex Rikers-crash-scenario
    -Plants on top of the ridges
    -Some plants had to be removed from the bottom level tho
    -The crashsite has a different texture
    -They used more of those cool-looking blue light emitting columns
    -The hidden Warlord Encounter were present at the time they took the shots so I restored that as well

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    Download the map here:
    https://www.dropbox.com/s/t8isj4vbmrsuy52/MMUSemiBetaNyLeve.rar?dl=1

    The map will ony work within Unreal, patched up to 227i due to the usage of static meshes.

    Have Fun!
     

Share This Page