I apologize for the noob question, but I've already wasted more than enough time on this, without getting closer to a solution. So, I want to play Unreal 2.24v or 2.25f with the built-in Direct3D renderer (don't ask why ). However, when I start the game, I see only the flyby demo, without the Epic/DE/GTi labels, the green "Unreal" pic or the "Press ESC" text. After that, the game is unplayable, because the console, the HUD and the menu are all invisible, although the keyboard works and I can quit the game "in blind". In the log file, I see the following text:
Init: D3D Driver: W Buffering not available with this driver
which hints about a problem with the Z-buffer/W-buffer? I don't know. On the same machine, these versions of Unreal work fine with the built-in OpenGL driver, and with Glide+Glide wrapper. Upgrading to the 2.26f fixes the problem, too. The OS is Windows XP SP3, the videocard is nVidia GeForce GTS250, driver v185.85 . Any ideas?
Init: D3D Driver: W Buffering not available with this driver
which hints about a problem with the Z-buffer/W-buffer? I don't know. On the same machine, these versions of Unreal work fine with the built-in OpenGL driver, and with Glide+Glide wrapper. Upgrading to the 2.26f fixes the problem, too. The OS is Windows XP SP3, the videocard is nVidia GeForce GTS250, driver v185.85 . Any ideas?