Unreal: 1997 Secret Service Article: In Preparation

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Delacroix

Successor of Almarion
Jan 12, 2006
811
3
18
41
Warsaw, PL
Polish scans:

http://www.multiupload.com/N4BM9MED6I
http://www.multiupload.com/PVWYRR6M8A

English trans:

Unreal: In Preparation
======================

Your awakening takes place in a small room with solid, metal walls. The room is illuminated by sunlight shining through a small opening above the door. You sit on a small bed attached to one of the walls and take a look around -- although you don't know where you are, it looks like a prison cell. You approach the door and push with all your might -- much to your surprise they open. You follow down the corridor and face another door that you open with a switch to your right. In front of you, there is a lake and further behind it, majestic mountains. You go through the door and take a look back... well, that's rather unexpected. The "prison" you just exited is in fact a small, badly damaged spacecraft. Hull remains are scattered everywhere and the vehicle itself is in a huge impact-caused crater. You move forward, a gun in hand, to find out more about the place you ended up in. With awe, you observe the gorgeous albeit a but strange landscape. Two moons shine on the sky. To the north ruins of some kind of building are seen. And just next to you, a big bad alien is about to finish his meal which was one of your buddies.

It seems that first person perspective games are in crisis. It's been a year since the premiere of QUAKE -- the first game made completely of three-dimensional objects and the developers continue to provide us games made on a weaker engine that fueled DUKE NUKEM 3D (BLOOD, SHADOW WARRIOR, REDNECK RAMPAGE) or make attempts to write their own that cannot match ID SOFTWARE technology (OUTLAWS, CHASM etc). Granted, this year will bring us HEXEN 2 and QUAKE 2, whereas in 1998 we'll see the sequel of DUKE NUKEM 3D fueled by QUAKE 2 engine. It is true that these titles are expected by us with more rapid heartbeat, but nothing matches emotions that are caused by the EPIC MEGAGAMES' hit that is in development for two years now, that hit is titled UNREAL. True, the idea behind the game is nothing new -- all elements of first person perspective genre are present here, these being dungeons, castles and caves, items that can be used as weapons and monsters that are to be eliminated, but thanks to the modern technology solutions UNREAL has a huge chance to outmatch QUAKE.

The screens presented on these pages come from the game itself and they show the immense attention the team gives to the smallest of details. Perhaps that's why the game will be released so late, after over a year of continuous postponing of the release date. In contrast to games divided to levels like DOOM and QUAKE, the UNREAL environment is to be one huge level for the bloodthirsty player will travel through. Besides a pistol and a quad (!) barrelled shotgun there won't be any 'standard issue' weapons in UNREAL -- in their place, the developers are preparing something special -- something seen for the first time. That's not all, UNREAL will contain many more such juicy bits...

First person perspective games' fans often criticize the low level of intelligence that the computer-controlled monsters have -- this isn't gonna be a problem with UNREAL. EPIC MEGAGAMES have hired the talents of Steven Polge -- the author of ReaperBot (a program for QUAKE that emulates alive opponents in Deathmatch mode). ReaperBot is intelligent, fast and aims perfectly, so it behaves just like a good player. The same Steven Polge is responsible for the UNREAL monsters' intelligence. The developers also plan to include never before seen options for torturing monsters -- the player will be able to plunge the enemy into a lava pit or impale it onto spikes placed on a wall, and as an extra bonus, there will be an option to shoot off limbs one by one.

There is also going to be a totally new Multiplayer (Internet) mode. As opposed to solutions used in e.g. QUAKE where players connect to special dedicated servers, UNREAL will allow every player to set up a server on their own PC -- that's where others will connect to. The developers assume that this technology will make the barriers that exist today completely nonexistent - the players will be able to modify the maps and settings at will. Another very important fact is that the game CD will include UNREALED -- the same map editor that the developers used during the game development. This way, the players will be able to build their own worlds with a professional tool instead of hobbyist-made editors which most of the time are useless. Yes, a true feast is approaching, made of all those juicy bits expected for so long now by all those people who are fragging online on a regular basis.

As a modern game worthy of its name, UNREAL will operate solely in Windows 95 with DirectX 5.0. The game will utilize MMX instructions which will enable it to operate 3-4 times as fast as without them, and in true-color mode. It will also support the omnipresent 3Dfx accelerators that will enable ultrafast animations in high resolutions (30 FPS in 640x480x65000 colors).

Even though, the developers assure us that a Pentium 100 will be perfectly enough for the game. QUAKE killer? We shall see for ourselves pretty soon... The shareware version was supposed to be released at the end of June...

EPIC MEGAGAMES
PC, Nintendo 64.

<subtitles under drawings>
<to the left under the monster renders>
The designs of the cannon fodder cause an involuntary trigger happy reflex...
<to the right, next to the screenshots>
And these lush interiors, dear tourists, need to be filled with blood...
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
I have some Czech magazine articles also, that is from reviews, but they also include 98 beta screenshots (one of them has a screenshot with skaarjlord in QueenEnd, which is ineteresting). I don't have a scanner or anything though, so I can't scan them.
They also include interview with Steve Polge and Alexander Brandon, too.
 
Last edited:

Delacroix

Successor of Almarion
Jan 12, 2006
811
3
18
41
Warsaw, PL
You can send them to me by mail, to Poland it shouldn't be expensive. I have a nice scanner. Then I can send'em back.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
You can send them to me by mail, to Poland it shouldn't be expensive. I have a nice scanner. Then I can send'em back.

Well, not for now at least. Perhaps I will be able to scan them myself in next months, who knows. But there are like 5 pages of it in Score magazine, I don't really feel like translating all that either, but those pages are nice and the screenshots are nice, too.