I don't badmouth you, stop complaining, again your upset attitude shows.
That was just my opinion, the mod is not anywhere perfection, in fact it contains too much of annoying bugs and the AI is not balanced at all and does stupid things. And the way how you spammed edge of na pali with skaarjsnipers and make the ship area cut off of geometry is another thing or your other decisions in there. Some decisions were nice, but the warlord showing up more times, that was mot necessary he was supposed to be at nyleve only, the paths you saw in FHUB4 and noork are simply for the bird1 pawns, they fly towards that point at one point of the map when you trigger them, warlord was not supposed to be there.
I also didn't get why the mod included some "fag" pawns and stuff, even if they were unused, I guess you can add them to invasion though.
I was afraid you would find this topic also...seems like I was right, you just must know where someone tells anything about you and you always want to discover it. Geez, it's like if you had some kind of obsession about this.
In fact I wanted to ask you recently about your ONP conversion to Unreal, which you have not finished, I believe I can solve the BSP bugs and can help you with the project so you can revive it, but I guess you wouldn't want...
Trust me I saw swiss cheese maps already and I could rebuild them in a good way or optimise the map more. I guess in ONP they rebuilt it with just commands, because you can add more values in there.