Hello peeps
Does anyone know if the static meshes created in the older Unreal Engine (creates unr maps) are incompatible with the newer Unreal Engine for UT2k (creates UT2 maps).
I ask because i've tried importing the EM-Runtime demonstration maps that comes with the former engine (exported as t3d) into the newer but it seems to crash when attempting to read the static mesh files.
thanks
Does anyone know if the static meshes created in the older Unreal Engine (creates unr maps) are incompatible with the newer Unreal Engine for UT2k (creates UT2 maps).
I ask because i've tried importing the EM-Runtime demonstration maps that comes with the former engine (exported as t3d) into the newer but it seems to crash when attempting to read the static mesh files.
thanks