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Underwater Emmiter

Discussion in 'Level Design, Skinning and Modelling' started by PTGui, Mar 17, 2006.

  1. PTGui

    PTGui New Member

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    Does anyone know how to put a underwater emmiter to be seen from outside the water?

    Using a Fluid Surfice and a Sprite Emmiter?

    I can't never see the emmiters from the other side... can anyone help with this? where could the problem be?
     
  2. Hazel.H

    Hazel.H Member

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    The fluid surface texture is most likely causing the problem. The best way to fix it is to make a new FinalBlend using the original texture and set ZWrite to false :)
     
    Last edited: Mar 17, 2006
  3. PTGui

    PTGui New Member

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    Yep... the problem was there and it's almost alright, but I can't get the efect like if it was underwater like i wanted, but it's almost good.

    Thankx Hazel :D
     

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