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UMX file descriptions

Discussion in 'Unreal' started by usaar33, Oct 7, 2000.

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  1. usaar33

    usaar33 Un1337

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    can anyone give me the amount of sections inside each umx (i.e queenend has 3 and utend, 1) and what levels they are used in? I need to make better descriptions of the songs for my mod, rather than just "hub 7" :D
     
  2. Hellscrag

    Hellscrag UnrealSP'er

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    Argh

    I wrote summat about this a while back for a mate's UED pages. Let's see if I can remember.

    Chizra1.umx, one section.
    Section 0: Used in Chizra - Nali Water God (chizra.unr). Main level theme. Track loops.

    Crater.umx, three sections.
    Section 0: Used in Demon Crater (dcrater.unr). Main level theme. Track loops.
    Section 1: Used in Demon Crater (dcrater.unr). Prolonged combat theme. Track loops.
    Section 2: Unused. Short tension theme. Track leads into track 0.

    DigSh.umx, three sections.
    Section 0: Used in Rrajigar Mine (dig.unr) and Depths of Rrajigar (dug.unr). Main level theme. Track loops.
    Section 1: Used in Rrajigar Mine (dig.unr). Skaarj ambush theme. Track loops.
    Section 2: Used in Rrajigar Mine (dig.unr). Short level entry theme until Skaarj ambush. Track loops.

    Dusk.umx, two sections.
    Section 0: Used in NyLeve's Falls (nyleve.unr) and Sacred Passage (passage.unr). Main level theme. Track loops.
    Section 1: Used in NyLeve's Falls (nyleve.unr) and Sacred Passage (passage.unr). Combat theme. Track loops.

    EndEx.umx, two sections.
    Section 0: Used in The Source Antechamber (extremeend.unr). Level intro theme. Track leads into section 1.
    Section 1: Used in The Source Antechamber (extremeend.unr). Tumbling theme. Track loops.

    EverSmoke.umx, two sections.
    Section 0: Used in Bluff Eversmoking (bluff.unr). Main level theme. Track loops.
    Section 1: Used in Bluff Eversmoking (bluff.unr). Dungeon theme. Track loops.

    Fifth.umx, two sections.
    Section 0: Used in The Trench (trench.unr). Main level theme. Track loops.
    Section 1: Used in The Trench (trench.unr). Prolonged combat theme. Track loops.

    FlyBy.ymx, one section.
    Section 0: Used in Nali Castle flyby (unreal.unr). Main level theme. Track loops.

    Fourth.umx, two sections.
    Section 0: Used in Noork's Elbow (noork.unr). Main level theme. Track loops.
    Section 1: Used in Noork's Elbow (noork.unr). Combat theme (long track only used briefly). Track loops.

    Guardian.umx, one section.
    Section 0: Used in Velora Pass (veloraend.unr). Titan theme. Track loops.

    Hub2.umx, one section.
    Section 0: Used in Harobed Village (harobed.unr). Main level theme. Track loops.
    Section 1: Unused. Tension theme. Track loops.
    Section 2: Used in Harobed Village (harobed.unr). Combat theme. Track loops.

    Isotoxin.umx, one section.
    Section 0: Used in Outpost 3J (skybase.unr). Main level theme. Track loops.

    K_vision.umx, two sections.
    Section 0: Used in Terraniux Underground (terralift.unr) and Terraniux (terraniux.unr). Main level theme. Track loops.
    Section 1: Used in Terraniux Underground (terralift.unr) and Terraniux (terraniux.unr). Prolonged combat theme. Track loops.

    Kran2.umx, two sections.
    Section 0: Used in ISV-Kran Deck 1 (isvdeck1.unr). Main level theme. Track loops.
    Section 1: Used in ISV-Kran Deck 1 (isvdeck1.unr). Prolonged combat theme. Track loops.

    Kran32.umx (a.k.a. Kran3 in UnrealEd), two sections.
    Section 0: Used in ISV-Kran Decks 3 and 2 (isvkran32.unr). Main level theme. Track loops.
    Section 1: Used in ISV-Kran Decks 3 and 2 (isvkran32.unr). Prolonged combat theme. Track loops.

    Nali.umx, three sections.
    Section 0: Used in Dark Arena (dark.unr). Main level theme. Track loops.
    Section 1: Used in Dark Arena (dark.unr). Titan combat theme. Track loops.

    Newmca13.umx, two sections.
    Section 0: Unused. Identical to Section 0 of EverSmoke.umx. Track loops.
    Section 1: Unused. Tension theme based on Section 0. Track loops.

    Newmca16.umx, one section.
    Section 0: Unused. Level backing theme. Track loops.

    Newmca7.umx, two sections.
    Section 0: Used in Dasa Mountain Pass (dasapass.unr) and Cellars at Dasa Pass (dasacellars.unr). Main level theme. Track loops.
    Section 1: Used in Cellars at Dasa Pass (dasacellars.unr). Prolonged combat theme. Track loops.

    Newmca9.umx, two sections.
    Section 0: Used in ISV-Kran Deck 4 (isvkran4.unr). Main level theme. Track loops.
    Section 1: Used in ISV-Kran Deck 4 (isvkran4.unr). Prolonged combat theme. Track loops.

    Opal.umx, one section.
    Section 0: Unused. Short tension theme. Track loops.

    QueenSong.umx, three sections.
    Section 0: Used in The Source (queenend.unr). Main level theme. Track loops.
    Section 1: Unused. Tension theme. Track loops.
    Section 2: Used in The Source (queenend.unr). Queen combat theme. Track loops.

    Seti.umx, two sections.
    Section 0: Used in The Ceremonial Chambers (ceremony.unr). Main level theme. Track loops.
    Section 1: Unused. Tension theme. Track loops.

    SkyTwn.umx, two sections.
    Section 0: Used in Na Pali Haven (skytown.unr). Main level theme. Track loops.
    Section 1: Used in Na Pali Haven (skytown.unr). Combat theme. Track loops.

    Spire.umx, three sections.
    Section 0: Used in Spire Village (spirevillage.unr) and The Sunspire (thesunspire.unr). Main level theme. Track loops.
    Section 1: Unused. Quiet tension theme. Track loops.
    Section 2: Used in The Sunspire (thesunspire.unr). Main level theme #2 (inside the Sunspire). Track loops.

    Surface.umx, one section.
    Section 0: Used in Gateway to Na Pali (skycaves.unr). Main level theme. Track loops.

    Unreal4.umx, three sections.
    Section 0: Used in MotherShip Lab (extremelab.unr), MotherShip Core (extremecore.unr), Skaarj Generator (extremegen.unr) and The Darkening (extremedark.unr). Main level theme. Track loops.
    Section 1: Used in MotherShip Lab (extremelab.unr), MotherShip Core (extremecore.unr), Skaarj Generator (extremegen.unr) and The Darkening (extremedark.unr). Prolonged combat theme. Track loops.
    Section 2: Used in The Darkening (extremedark.unr). Short combat theme. Track leads into Section 1.

    UTemple.umx, two sections.
    Section 0: Used in Temple of Vandora (ruins.unr). Main level theme. Track loops.
    Section 1: Used in Temple of Vandora (ruins.unr). Combat theme. Track loops.

    utend.umx, one section.
    Section 0: Used in Ending Sequence (endgame.unr). Main level theme. Track loops.

    Vortex.umx, two sections.
    Section 0: Used in Vortex Rikers (vortex2.unr). Main level theme. Track loops.
    Section 1: Used in Vortex Rikers (vortex2.unr). Repeated heartbeat sound. Track loops.

    WarGate.umx, three sections.
    Section 0: Used in Serpent Canyon (naliboat.unr), Nali Castle (nalic.unr) and DemonLord's Lair (nalilord.unr). Main level theme. Track loops.
    Section 1: Used in Nali Castle (nalic.unr). Prolonged combat theme. Track loops.
    Section 2: Used in Serpent Canyon (naliboat.unr). Cave & windmill theme. Track loops.

    Warlord.umx, one section.
    Section 0: Used in DemonLord's Lair (nalilord.unr) and Skaarj Generator (extremegen.unr). Warlord combat theme. Track loops.

    Maps MotherShip Basement (extremebeg.unr), Illumination (extremedgen.unr), entry.unr, gateway.unr, dknightop.unr and dm*.unr have no music.

    Tracks flyby.umx, nali.umx, hub2.umx, wargate.umx, opal.umx, spire.umx, utemple.umx and endex.umx are also used in Return to Na Pali (along with several new tracks).

    Info on the new Na Pali tracks can be provided on request.

    Hope that helps :)
     
  3. usaar33

    usaar33 Un1337

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    Thankz

    Thanks a lot man! No I got better desciptions. It wasn't entirely accurate (for instance Endex.umx has 3 sections and several others do that you marked 2 so too, but that's ok.) I had the sections already figured out, just needed the levels. And I guess I could use napali music labeler's too (and I don't need descriptions of the type of theme, just what levels the song is used in and the amount of sections).
    I could use UT music too :D

    Thank you again.... I'll make sure to give you credit!
     
  4. Hellscrag

    Hellscrag UnrealSP'er

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    Nonono it is accurate. Other "sections" are just jump points. There ent nowt wrong with me text :p

    Hmmm Na Pali music, huh? UT too? Want Deus Ex while yer at it lol? Ok I'll get back to you tomorrow probably, I haven't the energy for another long scree right now :)
     
  5. Hellscrag

    Hellscrag UnrealSP'er

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    Ah sod it

    Who cares 'bout me phone bill!

    Return to Na Pali new tracks...

    Boundary.umx, two sections.
    Section 0: Used in Bounds of Foundry (toxic.unr). Main level theme. Track leads into Section 1.
    Section 1: Used in Bounds of Foundry (toxic.unr). Prolonged combat theme. Track loops.

    Ending.umx, one section.
    Section 0: Used in Ending Sequence (end.unr). Intro then main credits theme. Credits section loops.

    Found99.umx, two sections.
    Section 0: Used in Foundry Tarydium Plant (foundry.unr). Main level theme. Track loops.
    Section 1: Unused. Fast theme. Track leads into Section 0.

    Gala.umx, two sections.
    Section 0: Used in Gala's Peak (abyss.unr). Main level theme. Track loops.
    Section 1: Used in Gala's Peak (abyss.unr). Tension theme. Track loops.

    Inter.umx, one section.
    Section 0: Used in log entry intermissions (inter*.unr). Main level theme. Track loops.

    Journey.umx, one section.
    Section 0: Used in Nagomi Passage part 2 (nagomisun.unr). Main level theme. Track loops.

    Moroset.umx, two sections.
    Section 0: Used in UMS Prometheus (crashsite1.unr). Main level theme. Track loops.
    Section 1: Unused. Tension theme. Track loops.

    Mountain.umx, two sections.
    Section 0: Used in Escape from Na Pali (nalic2.unr). Main level theme. Track loops.
    Section 1: Unused. Tension theme. Track loops.

    Neve.umx, one section.
    Section 0: Used in Neve's Crossing (nevec.unr). Main level theme. Track loops.

    Return.umx, one section.
    Section 0: Used in new game flashback (intro2.unr). Main level theme. Track has intro and looping main section.

    Sacred.umx, two sections.
    Section 0: Used in Nagomi Passage part 1 (nagomi.unr). Main level theme. Track loops.
    Section 1: Unused. Tension theme. Track loops.

    SpaceMarines.umx, one section.
    Section 0: Used in Inside UMS Prometheus (crashsite2.unr). Marine ambush theme. Track loops.

    Starseek.umx, one section.
    Section 0: Used in Approaching UMS Prometheus (crashsite.unr). Main level theme. Track loops.

    Title.umx, one section.
    Section 0: Used in main intro sequence (intro1.unr). Main level theme. Track loops.

    Twilight.umx, three sections.
    Section 0: Used in Edge of Na Pali (duskfalls.unr). Main level theme. Track loops.
    Section 1: Used in Edge of Na Pali (duskfalls.unr). Tension theme. Track leads into Section 0.
    Section 2: Used in Edge of Na Pali (duskfalls.unr). Combat theme. Track loops.

    Watcher.umx, one section.
    Section 0: Used in Watcher of the Skies (glacena.unr). Main level theme. Track loops.

    Return to Na Pali returning Unreal tracks...

    EndEx.umx:
    Sections 0 and 1 used in Escape from Na Pali (nalic2.umx) as Warlord theme.

    Flyby.umx:
    Section 0 used in new Nali Castle flyby (upack.unr) as main level theme.

    Hub2.umx:
    Section 0 used in Glathriel Village (glathriel1.unr, glathriel2.unr) as main level theme.

    Nali.umx:
    Section 0 used in The Eldora Well (eldora.unr) as main level theme.

    Opal.umx:
    Section 0 used in UMS Prometheus (crashsite1.unr) as tension theme.

    Spire.umx:
    Section 0 used in Spire Valley (spireland.unr) as main level theme.

    UTemple.umx:
    Section 0 used in Velora Temple (velora.unr) as main level theme.

    WarGate.umx:
    Section 0 used in Glathriel Village part 2 (glathriel2.unr) as second main level theme.

    dm*.unr have no music...
     
  6. Hellscrag

    Hellscrag UnrealSP'er

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    Unreal Tournament music (all tracks have just one section, maps for UT, Bonus Pack and Inoxx Pack are shown):

    Botmca9.umx: DM-Phobos

    Botpck10.umx: CTF-High (IP), DM-Tempest

    Cannon.umx: DOM-Condemned

    Colossus.umx: AS-Rook

    Course.umx: AS-Guardia, AS-Tutorial, CTF-Dreary, CTF-Nucleus (IP), CTF-Tutorial, DM-Agony (BP), DM-Curse][, DM-Tutorial, DOM-Tutorial

    Credits.umx: Unused

    Ending.umx: EOL_*.unr

    Enigma.umx: DOM-Cryptic

    firebr.umx: DM-Crane (IP), DM-Grinder, DM-Mojo][ (BP), DM-Pressure, DOM-MetalDream

    Foregone.umx: CTF-Darji16 (BP), CTF-EternalCave, CTF-Face, CTF-Face][ (IP), DM-Malevolence (BP), DM-SpaceNoxx (IP)

    Godown.umx: DM-Deck16][, DM-HyperBlast, UTCredits

    Lock.umx: DM-ArcaneTemple (BP), DM-KGalleon

    Mech8.umx: AS-HiSpeed, CTF-Coret, DM-Fractal, DM-Pyramid, DM-Zeto, DOM-Ghardhen

    Mission.umx: AS-Frigate, AS-Overlord, CTF-Gauntlet, CTF-Kosov (IP), DM-Codex

    Nether.umx: AS-OceanFloor, DM-Fetid, DM-Oblivion, DOM-Leadworks, DOM-Olden

    Organic.umx: Unused

    Phantom.umx: DM-Barricade, DM-Cybrosis][ (BP)

    Razor-ub.umx: DM-Gothic, DM-Liandri, DM-Peak

    Run.umx: CTF-Hydro16 (BP), CTF-Niven, DM-Conveyor, DM-Morbias][, DM-Shrapnel][ (BP), DM-Turbine, DOM-Cinder

    SaveMe.umx: DM-Morpheus, DOM-GearBolt

    Savemeg.umx: Unused

    Seeker.umx: CTF-Command, CTF-November, DOM-Lament

    Seeker2.umx: CTF-Noxion16 (BP)

    Skyward.umx: AS-Mazon, CTF-LavaGiant

    Strider.umx: DM-Stalwart, DM-StalwartXL

    Suprfist.umx: DM-Healpod][ (BP)

    UnWorld2.umx: DOM-Sesmar

    utmenu23.umx: Unreal Tournament Menu

    Uttitle.umx: CityIntro

    Wheels.umx: CTF-Cybrosis][ (BP)

    entry.unr and ut-logo-map.unr have no music.

    There... phew!
     
  7. usaar33

    usaar33 Un1337

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    j00 o\/\/|\|!!!!!!!

    Wow, how long it take you to write that up?
    and jumps or not, they still are unique. I mean I'm saying that vortex.umx is 2 sections and who the hell would want to listen to a heartbeat? :D
    For most of the UT music files, I'll probably end up using its "official name (the one modplug says)", simply because I can't fit all the level names :D. But I will end up using it for songs with one or two tracks.
    And some things:
    -seeker and seeker2 sound vertually the same. There a difference?
    -savemeg is exactly the same as saveme.... hehe :D
    -credits.umx is a really cool song, but it can't be used, as there is alread a credits.utx (and you know only one package gets the name). I made an INT already for it and the readme says to just rename it to creditsmusic.umx. It's titled room of champions.

    Deus Ex music (and Na Pali) won't be in the initial release, yet I'll release the .INT files referencing them later (like a couple hours after release :D). So could you give me 'em too? (how much time this take you, geez?). Oh and hub 2 section 1 is definitely in Deus Ex :D

    and nice Alex Brandon said that the unreal music can be included as a zip file. (I don't know about na pali or Deus Ex, maybe I'll ask him....).

    and wanna beta test?
     
  8. darklite

    darklite New Member

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    actually its not.. :) its pretty similiar but they aren't the same. and I'm pretty sure UT-Logo-Map.unr plays the UT menu track whereas entry.unr plays no music at all

    just out of curiosity usaar, can I ask what kind of mod are you making?
     
  9. usaar33

    usaar33 Un1337

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    they aren't? well, there so damn similar, it's not even funny (or worth referencing the second one). It's a BIG mod :D. One of its feautures is a music selector. Wanna beta test it?
     
  10. darklite

    darklite New Member

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    ya I know they're almost the same :) there's probably only like two seconds of savemeg thats even different at all really..

    sure I'll beta test it :) I was thinking you were making UTamp for U1 or something like that more or less, but that's cool. how big are we talking here? and am I right to assume it is for U1 and not UT?
     
  11. usaar33

    usaar33 Un1337

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    its for UT...... it's a lot better than UTAMP (was done before it too!)
    check your mail :D
     
  12. Robo-Junkie

    Robo-Junkie Ghost of Robo-Past

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    SaveMe

    SaveMe is the normal Morpheus track.

    Savemeg (who's meg? lol) has some very kool echo effects at the beginning & it uses that xz... xi.. umm.... whatever it's called ;) plus it has some extra notes floating around... :D
     
  13. Hellscrag

    Hellscrag UnrealSP'er

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    "Deus Ex music (and Na Pali) won't be in the initial release, yet I'll release the .INT files referencing them later (like a couple hours after release ). So could you give me 'em too? (how much time this take you, geez?). Oh and hub 2 section 1 is definitely in Deus Ex"

    ???

    That was Return to Na Pali I was on about. Do you want the Dues Ex ones to then.
     
  14. Hellscrag

    Hellscrag UnrealSP'er

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    Saveme: Yeah, normal Morpheus

    Savemeg: Presumably short for Saveme Gothic, with its boom-boom at the start rather than high tech servo sounds.

    Seeker: Regular track

    Seeker2: Upped speed a bit and a lot of extra drum beats.
     
  15. usaar33

    usaar33 Un1337

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    idea: to know what the hell I'm using this information for, you might want to beta test :D
     
  16. Hellscrag

    Hellscrag UnrealSP'er

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    Hmmmm

    Although I do seem to have a lot of time on my hands, I am doing a University course as well, and of course playing the games I post so much about, in my clan. It would depend how much you wanted me to do.
     
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