Umod construction

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RegularX

Master of Dagoth Lies
Feb 2, 2000
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What do you guys use? I've been using the umodwizard, but I cant seem to get it to default "C:\UnrealTournament" as the install dir....



rgx
 

KillerMonk

UScript and VC++ Master Mind
Jan 9, 2002
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my umodwizard hasn't given me any trouble yet. Just to what it says and all will be good. If it's the game path that you are trying to set, then you need to click on the little box with 3 dots in it. This will bring up a file explorer. Locate your unrealtournament folder and click ok. If it's not that, then give me a more detailed description of what is wrong and I will see if I can figure it out.
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
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Odd - it has a value in there ... maybe I'll try to reset it.

OK Question #2 -

I installed Infilitration 2.86 a lil while ago and I just noticed the umod is using Infilitration in lieu of Unreal Tournament in it's text areas. Does anyone know what file INF kindly overwrote ??



rgx
 

Raeled

Feuer Frei!
Jul 1, 2001
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infiltration is so nice to overwrite some of the int files that came with UT. (smart move huh? :rolleyes: )

you should be able to see them in manifest.ini.

it's not only the UMOD window that get's changed

dedicated server window also got infiltration text
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
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Originally posted by Raeled
dedicated server window also got infiltration text

Yeah. Noticed that too. As much as I respect what the INF team is doing, I really wish mod authors would not do things like this. It's quite annoying to download something just to try it out and end up having to clean up after someone else.


rgx
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
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doh, while I am spamming umod questions out -


Is there any reason to distribute in a format other than umod?





rgx
 

Mychaeel

New Member
Some people have strong reservations against .umod installers (it doesn't really matter here whether they are justified or not), and some people just want to have complete control over the installation process (like, making sure that nothing is overwritten that makes weird strings appear in dedicated server windows---*cough*), or are plainly curious about the installer's content before they install.

So, I really suggest that if you publish something in .umod format, always provide a plain .zip version as well. (If the .zip contains subdirectory information for the files it contains, it's even almost as comfortable as a .umod installer.)

I also suggest you create some sort of batch file or script that streamlines the process of creating your distribution packages: Creating the .umod file, packing it (along with its readme file) in a .zip archive, and creating a separate .zip file with the individual files for people who don't like .umod installers.
 

butto

Red Orchestra Coder
INF makes a real mess out of UT by changing settings around and adding so many files. Get log errors and crap with anything other than INF as a result. I wish they would have just used a normal mod window. It's so much neater and more convenient than starting the game and exiting just to play a different mod anyway.
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
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not to go blundering off topic, but the download and install procedure for a lot of the "big mods" is one my big nuisances with them. Broken links, huge download sizes and annoyingly customized installs seem to be the norm.

Mychaeel: Good explanation, that makes sense (esp the "overwritten" part hehehe). It's good to know that the contigency is out there.




regx