This has probably been a question already asked but this is a major problem for out-door UT '99 maps.
Since, in UT '99, you'll have to put several individual light-actors all over the outdoor area of your map. Because of that, almost all outdoor maps in UT '99 either have to pretend to be dark or night.
As seen already, maps in UT 2k3-2k4 with some exposure to outdoor areas have sunlight. All sourced from only 1 actor and 1 direction all over the area. I'm trying to do the same in UT '99 but I think some coding is still required. Can anyone help?
Since, in UT '99, you'll have to put several individual light-actors all over the outdoor area of your map. Because of that, almost all outdoor maps in UT '99 either have to pretend to be dark or night.
As seen already, maps in UT 2k3-2k4 with some exposure to outdoor areas have sunlight. All sourced from only 1 actor and 1 direction all over the area. I'm trying to do the same in UT '99 but I think some coding is still required. Can anyone help?