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UED question

Discussion in 'Unreal 2' started by fireball, Feb 25, 2004.

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  1. fireball

    fireball Reach out and torch someone

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    How do I place the supply stations (health/shield/armor)? It's the only thing I can't find...
     
  2. chip

    chip New Member

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    in the Actor class browser, go to Inventory->PowerUp->PowerStation-> and the placeable classes are listed there.
     
  3. fireball

    fireball Reach out and torch someone

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    Ah, thanks :)
     
  4. fireball

    fireball Reach out and torch someone

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    Hmm, next problem - they place fine and don't crash the map (this has to be a record for me :p) but the little icon (the bigger one that floats in the middle) is now off to the side, and I can't figure out how to move the thing.
     
  5. Peter Carlson

    Peter Carlson XMP Programmer

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    I think the icon points "forward" so just rotate the thing until it's where you like it? Been a while since I looked at that stuff so I may be totally wrong.
     
  6. chip

    chip New Member

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    if you're talking about the sprite that shows in game to i.d. the station, that's supposed to be off-center, between two of the uprights, is that what you mean?
     
  7. fireball

    fireball Reach out and torch someone

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    Yeah.. I thought it was supposed to be in the center.
     
  8. fireball

    fireball Reach out and torch someone

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    Ok, I've been working on improving XMP-aftermath (nice map but some wierd flaws). I couldn't find who made it so I hope they don't mind. So far I have:
    Rotated Blue Raptor 180 dregrees so it no longer faces the base wall
    Fixed the triple hack-time on the ridge generators
    Unhacked all generators by default
    Added two deploy points (opposite corners, away from the bases)
    Both bases now have a health depot on the lower level and a shield depot on the upper level
    Ammo depot in the central tower
    Added a lot of landmarks (the original had two)

    Only problem is the bases I placed the deploy points on have textures that don't match the map and I don't know where to find the proper ones, having examined every file in the XMP directory. They look a tad too yellowish. But if someone could host this I'd be happy to allow people to download it :)
     
  9. Twigathy

    Twigathy New Member

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    I can host it if you want @ twigathy.com
     
  10. Gundato

    Gundato Wangosaurus Rex

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    While we are on this subject, how do I make a skybox?

    I know how to do it in the UED2, and set it up. Made seperate box, popped in skyzone info thingie, set the appropriate texture to fake backdrop, clicked the little joystick.

    Nothing happens though. So could somebody post a step-by-step walkthrough for how to do this? Thanks.
     
  11. chip

    chip New Member

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    click in a Dynamic Light mode viewport to make it the active window then hit "K", the hotkey for View>ShowBackdrop. that should do it.

    alternately, right-click on the gray strip at the top of the viewport, select View in the pop-up, and "Show Backdrop" from the rollout.

    be sure to add a ZoneInfo to your main subtract (with the FakeBackdrop surfaces) or your skybox won't work online -- this added ZoneInfo will override any LevelInfo lighting, fog, etc., that you may have set, so you may need to tweak it a bit.
     
  12. Gundato

    Gundato Wangosaurus Rex

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    thanks
     
  13. fireball

    fireball Reach out and torch someone

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    How does one place turrets? My turrets never actually appear there when I tell it to place "GardenTurret" or whatever. (Using Pawn->XMPStationaryTurret->Whatever)

    Edit: second problem. On spawn, I immediately "fall to my death." Not a clue how to fix this one, and yes I did rebuild the map.
     
    Last edited: Feb 28, 2004
  14. chip

    chip New Member

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    this is what i do for Garden-style turrets:

    select the GardenTurret in the Actor class browser;
    right-click in map to place GardenTurret & move to position;
    select TurretProxy in the Actor class browser;
    right-click in map to place TurretProxy & move to position;
    in TurretProxy properties, got to UseProxy>UseMaster & enter object name of the GardenTurret.

    note that in the Editor, only the base of the GardenTurret is visible -- the rest spawns in-game. same for the TurretProxyBall.

    which brings up a prob i've been trying to solve lately with very erratic results -- the TurretProxyBall spawns in proper alignment with the TurretProxy when you playtest from the Editor, but not in net play. i've tried literally dozens of code methods to realign the TurretProxyBalls after they spawn, but haven't been able to get it to work properly. has anyone found out how to do this reliably?

    edit____________
    well, i seem to have found an answer to the TurretProxyBall alignment prob, though i can't say for sure why this approach works & others i tried that were nearly identical didn't. gremlins, i guess.
     
    Last edited: Feb 28, 2004
  15. fireball

    fireball Reach out and torch someone

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    Thats the problem. Right-click to place the turret has no effect.
     
  16. chip

    chip New Member

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    does the "Place GardenTurret here" option not come up at all? if not, try right-clicking in an ortho view after hiding the other actors in the map.

    if the option does appear, immediately after choosing to place the turret, hit F4 to bring up its properties -- sometimes the actor gets placed way the hell & gone if you place in the Dynamic Lighting mode (3D) window, making it practically "invisible." set its location to 0,0,0 so it'l be easy to find.

    otherwise, i can't say what the prob is -- never ran into it (yet).
     
  17. fireball

    fireball Reach out and torch someone

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    The only one that appears is the Carnival turret. If I hit F4 after trying to place the others, I get "nothing selected."
     
  18. fireball

    fireball Reach out and torch someone

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    Ok.. I got turrets by opening another map and copy/pasting them. Problem is, they don't respawn. I suspect it's due to conflicting actor names - but where do I change this?
    [Edit: nope, UED did assign them all the correct names and references.. still working on this one]
    [Edit2: Argh, turret base thingys have thier own spawn delay.. which was set ridiculously high. Solved.]
    I also found out the reason I was dieing on spawn was that the deploys were just ever so slightly in the ground. Oops.
     
    Last edited: Feb 28, 2004
  19. chip

    chip New Member

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    here's something else to try -- make sure you're right-clicking in a subtracted space when trying to place the turrets. i could only get the CarnivalTurret to place properly outside my main subtract -- the others gave me the same results as you report. within the main subtract, no probs.
     
  20. fireball

    fireball Reach out and torch someone

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    Ok.. I now present to you XMP-Boxworld! Complete with Lighting From Nowhere (tm), turrets that can point at spawn points, misaligned textures on every wall, all of 6 (!) textures used, and no room to hide whatsoever!
    Yeah, whatever. I proved that I can actually use UED, so I'll let people have it so they have something to refer to as one of the worst maps ever ;)
    Oh, and when you load the map, look in the server console (might only work with webadmin, didn't check)
     

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