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UE1 - UT ue2/utgoty/ Moving multiple brushes... ?

Discussion in 'Mapping' started by Synth, Feb 9, 2011.

  1. Synth

    Synth New Member

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    I've made a building with multiple brushes in a room.
    But the room it's in, is not where I want the building to be.

    I've intersected the building and succeeded to build it in another, BUT
    because of the multiple brushes new texture parts came << ( don't know the right word ). so the light shines on everywhere on different ways creating Morronic shades, while in the old building the lightning was great with excellent shading.

    is there away to copy the building with ctrl-alt around it, and then recreate it in another without losing the brushes ????

    ????????:shake:???????

    Thnx in advance
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    UE2 = UEd3 = UT200x
    UEd2 = UE1 = UT
     
  3. VendorX

    VendorX Member

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    Click on the brush, in the menu 'Reset' select 'All', then open Brush Properties - in the Display/Prepivot be sure that all (x,y,z) parametrs have value 0,000000. Put your brush in the right place and rebulid.

    Update:
    Sorry this is for UE2-3, in UE1 go to Transform/Transform Permanently
     
    Last edited: Feb 14, 2011

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