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UDK UDK environment

Discussion in 'Content Releases' started by evilmrfrank, Jan 12, 2010.

  1. evilmrfrank

    evilmrfrank Banned

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    DM-Primal (UDK Level)

    Here's a level I have been working on for a while. Doing a lot of custom art as well as some custom animations for the fish and insects that will navigate through the level. Keep in mind this is only about 70% done so far so its not final yet! Level Doesn't have a name quite yet :p

    [SCREENSHOT]http://evilmrfrank.com/images/DM-Primal_Final4.jpg[/SCREENSHOT]


    [SCREENSHOT]http://evilmrfrank.com/images/DM-Primal_Final2.jpg[/SCREENSHOT]


    [SCREENSHOT]http://evilmrfrank.com/images/DM-Primal_Final1.jpg[/SCREENSHOT]

    Update:

    Download:
    http://evilmrfrank.com/Files/DM-Primal.zip
     
    Last edited: Mar 3, 2010
  2. Mozi

    Mozi Zer0 as a number

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    pretty :)

    Lightmass makes things look so much better!
     
  3. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    Very nice
     
  4. offramp

    offramp bOfframp=True

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    Your 70% make some people's 100% look really bad.
     
  5. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    The only thing that looks out of place to me is the techy stuff. Looking nice.
     
  6. Thrallala

    Thrallala Wait, if you're here then that means...

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    Looks very good!
     
  7. Kantham

    Kantham Fool.

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    Seems to blend in pretty nicely for me. Yeah.. lightmass and ambient occlusion. I much desire this in older UE3 editors.
     
  8. ambershee

    ambershee Nimbusfish Rawks

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    Looking superb so far - my only criticism would be the limited colour palette, which is very green.
     
  9. xMurphyx

    xMurphyx New Member

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    I don't like the yellow flowers too much. They don't seem to belong there. But yeah, pure nitpicking, as the whole thing looks really stunning!
     
  10. Soulwax

    Soulwax Amberlamps

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    That looks superb!
     
  11. UTNOVA

    UTNOVA French cat under acid

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    Especially the metal pipes, otherwise this place looks just awesome !
     
  12. SuperAlgae

    SuperAlgae Tritoxa incurva

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    I have only used the editor that comes with UT and have limited knowledge of the UDK. Is http://udn.epicgames.com/Three/UDKLevelCreationHome.html the best resource on using the UDK for UT3 level development? Can the UDK be used to include features like lightmass and ambient occlusion in UT3 maps? Any reason not to just use UDK all the time and skip the regular UT3 editor?

    ________________________________________
    Jesse (SuperAlgae) Banet
    DM-HardFall .. download and screenshots
     
  13. Thrallala

    Thrallala Wait, if you're here then that means...

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    You can't really make maps for UT3 in the UDK editor.
     
  14. Mozi

    Mozi Zer0 as a number

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    I don't think UDK has any 'game support' meaning you can make maps all you want with their limited set of assets. (Which reminds me I need to do a test of importing some assets into UDK at home) But you can't play DM (or maybe you can) but nothing like CTF, Warfare etc for standard UT 3 gameplay. It's more to create scenes and you can do some cool scripted things. But UDK is a great tool to build something from the ground up. I believe recently Prometheus re-released their mod as a UDK release.
     
  15. Slainchild

    Slainchild Gold Member

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    Looks fine, but I wish you wouldn't use the old UT3 meshes, they are making it pretty boring to look at. D:
     
  16. Mozi

    Mozi Zer0 as a number

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    That's all UDK has. Some stuff from the industrial city meshes, a few Asian theme and pretty much all of the Necris stuff.
     
  17. Slainchild

    Slainchild Gold Member

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    I know that. He should make custom ones. UDK is a fresh start, a chance to show what UE3 (and evilmrfrank) is capable of. No point sticking with assets that were made for a two and a half year old game.
     
  18. GreatEmerald

    GreatEmerald Khnumhotep

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    I agree, while the map looks good, it would look even better with custom static meshes.
    Oh, and is postprocess/bloom enabled in the screenshots? Since it looks a little bit too yellow-greenish and that makes it monotonic.
     
  19. cooloola

    cooloola A good samaritan

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    The map looks great but I don't really like the lighting. You seem to use these very aggressive and unusual colors for the sunlight in all of your maps and it overpowers the rest of the lighting scheme. Also I agree some of the tech stuff looks out of place.
     
  20. UBerserker

    UBerserker old EPIC GAMES

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    I don't care what anyone says.
    This stuff is amazing.
     

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