1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

[U2XMPMOD]Stargate

Discussion in 'Recruitment' started by Akalamanaia, Jan 28, 2004.

  1. Akalamanaia

    Akalamanaia Systemlord

    Joined:
    Dec 19, 2003
    Messages:
    39
    Likes Received:
    0
    I'd need a team for Unreal 2:Xmp Stargate Modification, I thought that U2:Xmp was better than Ut2003, and Ya can import models from 3dsmax to u2:xmp easier. Texturers and A Guy Who Can Convert the Models To U2:Xmp(i cant figure out how to make the model apperear ingame and stuff) would be most needed. Also atleast 1 mapper.

    Death Glider

    (Copy And Paste To New Browser Window) http://www10.brinkster.com/villem/DeathGliderRender.jpg

    Staff Weapon

    (Copy And Paste to new Browser Window)
    http://www10.brinkster.com/villem/Staff%20Weapon.jpg
     
  2. Radiosity

    Radiosity Minty Fresh!

    Joined:
    Jan 3, 2003
    Messages:
    2,217
    Likes Received:
    0
    I'm interested in what you mean by that. Export model as ASE, import model as ASE. Job done - it doesn't get much easier ;)

    edit: Incidentally, you'll be needing permission to do this from the copyright holders. And there's already a team working on a Stargate mod for 2K3/2K4 who are fairly well into development in case you weren't aware.
     
    Last edited: Jan 28, 2004
  3. Akalamanaia

    Akalamanaia Systemlord

    Joined:
    Dec 19, 2003
    Messages:
    39
    Likes Received:
    0
    Im well aware of the French ut2003 Stargate Mod, but U2:Xmp got inbuilt vehicle support. Also to get the weapon/vehicle/character to ingame working, ya gotta scale, put right rotation, wich i do not know about.
     
    Last edited: Jan 28, 2004
  4. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    UT2004 will have built-in vehicle support as well and isn't too far away anymore, so that's not really a valid reason.
     
  5. Akalamanaia

    Akalamanaia Systemlord

    Joined:
    Dec 19, 2003
    Messages:
    39
    Likes Received:
    0
    Ok If i wanna just have The Mod For U2:Xmp, whats wrong with it!?Its just that i liked the game and i found it better to make for this game.
     
  6. Radiosity

    Radiosity Minty Fresh!

    Joined:
    Jan 3, 2003
    Messages:
    2,217
    Likes Received:
    0
    Well, that's up to you and best of luck etc.. But I'd seriously be going with 2K4, when you consider that 2K4 comes with flying vehicles that are pretty much perfect to base a Death Glider on...... ;) U2 has the dropships, fair enough, but they're not pilotable, so you'll have a hell of a job making a convincing flying vehicle from scratch. Just IMO, of course :D
     
  7. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    there's nothing wrong with it. but to be honest, U2/XMP has alot less community documentation, which makes coding for it more about learning the code than knowing how to code.
     
  8. -eVo:ApHeX-

    -eVo:ApHeX- XMP-Assault Creator

    Joined:
    Feb 3, 2004
    Messages:
    50
    Likes Received:
    0
    You gotta take the good with the bad, someone's allways gonna try and put you down just live with it :)
     

Share This Page