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UE3 - General .u files - decompiling them

Discussion in 'Modeling & Skinning' started by owenisred, Sep 9, 2010.

  1. owenisred

    owenisred New Member

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    Hi everyone - I'm totally new here - and I'm really sorry about this if I have posted in the wrong area, sure a mod will move it if I have.

    Anyway I have been working for DAYS on a way to import VERY old .u files into some program and extract its contents in a way modern games can use. I tried to import them using udk, but there was an error message.

    Does anyone know a way?

    Thanks a LOT,
    Owen.
     
  2. WhirlWindWabbit

    WhirlWindWabbit Level Designer

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    Seeing as noone answered you, I'll just say that I don't really think there is a proper, or even legal way to decompile these files. I'm not 100% sure, you might be able to extract something from them (usually some meshes), but those things are prone to errors and can mess up your final result. Like I said, I'm not really sure. You might want to check up with the guys at Unrealsp.org, they're bound to know more.
     
  3. brold9999

    brold9999 New Member

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    Depends on what exactly you are trying to do, but I would attempt to use either BatchExportCommandlet (a commandlet that comes with many Unreal Engine games) or UTPT (UT Package Tool).
     
  4. VendorX

    VendorX Member

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    UTPT dont export defaults, try WOTgreal/Tools/Advanced Exporter
     
  5. Wormbo

    Wormbo Administrator Staff Member

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    WOTgreal exporter isn't really any better than UTPT.
     
  6. VendorX

    VendorX Member

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    ...if you don't need all important informations in 'defaultproperties' section, then use UTPT.
     
  7. eliot

    eliot Member

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    UTPT does decompile defaultproperties as well...
     
  8. VendorX

    VendorX Member

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    Ye..? Then try export something from e.g. Unreal 2. I use UTPT20beta5 and is no way...
     
    Last edited: Feb 13, 2011
  9. Wormbo

    Wormbo Administrator Staff Member

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    That said, neither UTPT nor WOTgreal (which are both based on the same exporter library, btw.) actually produce compileable code.
     
  10. GreatEmerald

    GreatEmerald Khnumhotep

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    Actually, decompiling doesn't give you default properties, but viewing the script does. I guess that if the code is stripped you can't view it, though.
     
  11. eliot

    eliot Member

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    It's the other way around.
     
  12. GreatEmerald

    GreatEmerald Khnumhotep

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    Oh, right.
     

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