Okay, i'm working on a skinpack right now, but i'm wondering which ways are best to compile the textures and .utx without losing detail!
For example there are several file types that can be imported, .jpeg, .bmp, .tga. etc! I know a jpeg is less than a .bmp but does it amke a difference in the .utx, i'd of iamgined so, plus .tga's are quite a bit larger too but i need them for masked areas, would not a .gif be a more wise route or would i lsoe too much detail agian.
Then again once it is a .utx there is the DXT compression, which is best DTX1,DTX3 or DTX5? It can't be undone so i can't always tell the difference, is 5 more compressed? Etc etc! Also, is it better to keep all texture in one .utx and one .upl, like the default UT skins, or have them all seperate, as is most common!
I know that's rather a lot to ask but it would be itneresting if anyone could answer any aspect of any of those questions really, could help us all sort out are skins later on.
For example there are several file types that can be imported, .jpeg, .bmp, .tga. etc! I know a jpeg is less than a .bmp but does it amke a difference in the .utx, i'd of iamgined so, plus .tga's are quite a bit larger too but i need them for masked areas, would not a .gif be a more wise route or would i lsoe too much detail agian.
Then again once it is a .utx there is the DXT compression, which is best DTX1,DTX3 or DTX5? It can't be undone so i can't always tell the difference, is 5 more compressed? Etc etc! Also, is it better to keep all texture in one .utx and one .upl, like the default UT skins, or have them all seperate, as is most common!
I know that's rather a lot to ask but it would be itneresting if anyone could answer any aspect of any of those questions really, could help us all sort out are skins later on.