Yeah, it was embedded, and still available on my site.Yes, but you need a custom actor. I believe CTF Catherine has this actor, although it might have been embedded...
Surely someone still has it somewhere.
I'll probably be developing Tamearia as a full game using the Torque engine license I have, but that won't be until after MSUC.As for Tamearia, shame you had to abandon it. Perhaps a similar project could be ressurrected under a semi-open license. There's only so much one person can do.
P.S: I've kept that ut2004 mutator you made that spawns something at the skybox location. Maybe it could be made into something that could be used on all maps.
The skybox switching would be easy enough, but the lighting in the map would have to be made to look right with either sky.What I would like to see is a set of skyboxes where they can be activated randomly between a sunny day or a rainy-thundery day. I think that would need something like a triggered skybox that can be activated by a trigger that can random right before the map is visible to players. What you guys think?
Btw, I've seen this effect in fighting games before, which gave me the idea for a UT map. But, since I'm not that advanced in UScript, I can't implement it.
I totally forgot about that skybox mutator I made. I forget exactly why I made it, someone requesting to get rid of the skybox or something. I remember it spawned an unlit green sphere around the SkyZoneInfo though.