I was gonna' send you
here MäxX until I noticed you asked in the first place
I'm personally reluctant to post any info about it as it's really to do with Coding/Scripting and nothing to do with skinning as such. Also, the reason I gave little info about it in the first place is that's how aimbots are made in the long run...
Give it a little thought to see do you really want to get into it - Skins/models using custom species won't work online unless 2k4 is patched to v3339 or later. Even if 2k4 is patched there
may be issues with AntiTCC and
will be issues with SafeGame. People using them could end up banned by Utan servers because of the SafeGame issues - Just having a custom species script on the system could stop people connecting to servers using these mutators even if they're using a different skin/model altogether.
I've done it and Hide's done it but we're well known, established ppl in the community - people know we're reliable. I'm certainly not saying you're not but if I post info like that here, anybody could come in, read it and end up making the next gen aimbot to ruin the online experience for everyone.
Of course, someone else just might post the info here but you're more likely to come across info in the Coding forums on BuF or on UDN via the link I gave you. If you wanna' discuss it, though feel free to pm me :tup:
@ Xavious I'd really like to see some info posted in the tutorials forum by an experienced modeller. The thing is there's so much to get into with so many programs I don't think it'll be covered anytime soon. Personally I've no experience with Maya but if you still have the query for now I'd suggest posting in the BuF modelling forum as that's where the more experienced ppl lurk
If I can find info re. character rigging and animating in Maya I'll post it though.